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Invisibility (spell)
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See also: Invisibility (disambiguation)

Description
Touch a creature to turn it . Attacks against it have Disadvantage. It attacks with Advantage.Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.[See Notes]
Condition ends early if the creature attacks or casts a spell.
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Upcasting: Affects an additional target for each spell slot level above 2nd.Technical details
UID
Target_Invisibility
Condition: Invisible
Duration: 10 turns
- Has Advantage on Attack rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.
How to learn
Classes:
- Class level 3: Bard, Sorcerer, Warlock, Wizard, and Circle of the Land (Grassland)
- Class level 7: Arcane Trickster
- Class level 8: Eldritch Knight
Granted by items:
- Shifting Corpus Ring ( Recharge: Long rest)
- Fetish of Callarduran Smoothhands ( Recharge: Long rest)
Notes
- Actions with the
Invisible
spell flag can be safely performed without breaking invisibility. These include:- Many movement actions, such as and .
- Using certain items, including potions.
- Opening most containers without adding or removing anything.
- Casting certain spells such as .
- Becoming breaks invisibility.
- Duergar acquire a cantrip version of this spell at character level 5.
- Invisibility has two incantations: Evanesco, Latin for "I disappear/vanish", and Invisiblis, Latin for "Invisibility".
Visuals