Ad placeholder

Lathander's Blessing

From bg3.wiki
Jump to navigation Jump to search

Lathander's Blessing is a passive feature that protects the wielder should they fall in combat.

Description

Once per Long Rest, when your hit points are reduced to 0, you regain 2d6⁠Hit Points⁠Hit Points. Allies within 9 m (30 ft) also regain 1d6⁠Hit Points⁠Hit Points.

Properties

Details
Recharge: Long rest Recharge: Long rest

Technical details

Ico stats.png UID
CRE_LathandersBlessing_Passive
https://bg3.norbyte.dev/search?q=name:CRE_LathandersBlessing_Passive+type:passive

Ico Report.webp Property flags: OncePerLongRest

Plus Icon.png Stats functor context: OnDamaged, OnHealed, OnStatusApplied

How to learn

Granted by the weapons:

Notes

  • Lathander's Blessing does not activate if the wielder is not in the active party. For example, a companion who is left at camp and receives damage via Warding Bond Warding Bond, which reduces their hit points to 0, does not cause the effect to trigger.
  • Lathander's Blessing does not protect against being shoved, thrown, or otherwise forcibly displaced into chasms.

Bugs

  • Lathander's Blessing does not heal allies of the wielder, but rather only active party members nearby.
  • Due to the way the healing is coded, the attacker who triggered Lathander's Blessing is considered to be the source of the healing. As a result, the healing does not trigger on-heal effects such as Blessed Mercy Blessed Mercy from  The Whispering Promise when equipped by the wielder.
  • Due to an incorrectly set TargetConditions field, the additional 1d6⁠Hit Points⁠Hit Points affect the wielder in addition to the 2d6⁠Hit Points⁠Hit Points.
  • Due to a timing limitation caused by the method in which healing is applied, the wielder may not always receive all of the healing they are stated to have received in the combat log; they often receive only 1⁠Hit Point⁠Hit Point (from being stabilised) or 1d6⁠Hit Points⁠Hit Points, rather than the expected 1d6+2d6⁠Hit Points⁠Hit Points. It is also possible for the wielder to receive healing, yet still remain dead, showing their lootable corpse with remaining hitpoints.
  • Due to a missing technical condition, MAG_LATHANDERS_TRACKER, resulting from The Blood of Lathander being spawned in-game via a Local Item, this passive's cooldown of once per long rest only refreshes for the wielder during a long rest. Equipping the weapon on another character who did not wield the weapon during a long rest does not allow the passive to trigger again. Additionally, Lathander's Blessing is not reset when consuming a  Potion of Angelic Slumber or when affected by Divine Intervention: Opulent Revival Divine Intervention: Opulent Revival.