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Leadership
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Leadership is a class action used by Dror Ragzlin. This ability allows him to inspire nearby allies to deal extra force damage. Additionally, on Tactician difficulty, this also marks nearby enemies, granting
Advantage to all all attacks against them. Characters who have been branded are immune to this debilitating effect.
UIDs
Spell flags

Description
Bolster nearby allies with a supernatural resolve. Their attacks deal an additional 1d4.
Tactician difficulty:
Bolster nearby allies with and mark nearby non-believers as the .Properties
- Cost
Bonus Action
- Details
Range: Self
AoE: 6 m / 20 ft (Radius)
Recharge: Per combat
Technical details

Shout_Leadership_Hobgoblin
Balanced difficulty version
Shout_Leadership_Hobgoblin_Hardcore
Tactician difficulty version

Condition: Leadership Aura
Duration: 5 turns
- Allied creatures within
6 m / 20 ft deal an additional 1d4
Force on their attacks.
- Non-branded creatures within
6 m / 20 ft are marked as the Absolute's Enemies.TTactician
- These effects will end if Dror Ragzlin is incapacitated.
Condition: Leadership
Condition: Absolute's Enemy
Duration: 5 turns
- Enemies have
Advantage on attacks against you.
How to learn
Used by creatures: Dror Ragzlin