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Paralysing Critical
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Paralysing Critical is a passive feature/reaction granted by the Surgeon's Subjugation Amulet that allows the wearer to paralyse a humanoid after landing a critical hit.
Description
Once per Long Rest, when scoring a Critical Hit on a humanoid, the wearer can Paralyse the target for 2 turns.
Details
- Recharge: Long rest
UID
MAG_TWN_Surgeon_ParalyzingCritical_Passive
Reaction: Paralysing Critical
Once per Long Rest, when scoring a Critical Hit on a humanoid, you can Paralyse the target for 2 turns.
Condition: Paralysed
Paralysed
Duration: 2 turns
- Affected entity can't move or take Actions, Bonus Actions, or Reactions.
- Attacks against the entity are always critical hits if the attacker is within 3 m (10 ft).
- Attack rolls against the entity have Advantage.
- Affected entity automatically fails all Strength and Dexterity Saving Throws.
How to learn
Granted by the equipment:













