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Paralysing Critical
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Paralysing Critical is a passive feature/reaction granted by the
Surgeon's Subjugation Amulet that allows the wearer to paralyse a humanoid after landing a critical hit.
UID

Description
Once per Long Rest, when scoring a Critical Hit on a humanoid, the wearer can the target for 2 turns.Properties
- Details
Recharge: Long rest
Duration: 2 turns
Technical details

Interrupt_MAG_ParalyzingCritical
Condition: Paralysed
Duration: 2 turns
- The affected creature cannot move or take
Actions,
Bonus Actions, or
Reactions.
- The affected creature automatically fails all
Strength and Dexterity saving throws.
Attack rolls against the affected creature automatically succeed.
- Any
Attack roll made against The affected creature by an attacker within
3 m / 10 ft is an automatic Critical Hit.