Ad placeholder
Rush (Boar)
Jump to navigation
Jump to search
See also: Rush (disambiguation)

Description
Charge forward and attack all enemies and objects in the way.
Doesn't provoke Opportunity Attacks.Properties
- Cost
- Action
- Damage: 2~7
1d6 + 1Slashing- Details
- Attack Roll
- Range: 9 m (30 ft)
Condition: Prone
Prone
Duration: 2 turns
- Can't move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m (10 ft) of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- Falling Prone immediately ends Concentration.
- If a creatures falls Prone on its turn, the turn immediately ends.
How to learn
Used by creatures: Hellsboar, Scared Boar, and Tusk












