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Drilldown: conditions
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conditions > status groups:
SG_Condition
& tick type :
start turn or
None
& condition save:
None
& condition2 name:
None
& condition2 dc:
None
Use the filters below to narrow your results.
name:
None (17) ·
BLACK_TENTACLES (1) ·
BLINDED (1) ·
CHARMED (3) ·
CRAB_PINCHED (1) ·
CROWN_OF_MADNESS (1) ·
DRINK (1) ·
ENSNARED (1) ·
ENTOMBED (1) ·
EXHAUSTED (2) ·
FRIENDS (1) ·
GOB_SMALLPOISON (1) ·
HASTE (1) ·
INCAPACITATED_DND (1) ·
KNOCKED_OUT_SURRENDER (1) ·
LOW_OSKARSBELOVED_UNNERVED (1) ·
MEPHIT_MUD_RESTRAINED (1) ·
POISONED (2) ·
RESTRAINED (1) ·
SILENCED (1) ·
SLEEP (2) ·
STRANGE GAS (2) ·
TURNED (1) ·
TWN_DISTILLERY_DRUNK_STATUS (1)
None (11) ·
AllowLeaveCombat (1) ·
AllowLeaveDisallowJoinCombat (1) ·
ApplyToDead (5) ·
Blind (1) ·
BringIntoCombat (2) ·
DisableCombatlog (2) ·
DisableImmunityOverhead (1) ·
DisableOverhead (2) ·
ForceNeutralInteractions (1) ·
ForceOverhead (1) ·
GiveExp (1) ·
IgnoredByImmobilized (1) ·
IgnoreResting (4) ·
InitiateCombat (19) ·
LoseControl (1) ·
OverheadOnTurn (13) ·
TickingWithSource (3)
Showing below up to 46 results in range #1 to #46.