Drilldown: conditions

conditions > tick type: end turn & properties : ApplyToDead or DisablePortraitIndicator or MultiplyEffectsByDuration & condition name : Animalistic Vitality or None & condition2 name : Blinded or None & condition3 save: None

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types:
status groups:
tick type: (Click arrow to add another value)
stack type:
condition name: (Click arrow to add another value)
condition save:
condition dc:
condition2 save:
condition2 dc:
condition3 name:
condition3 save: (Click arrow to add another value)
condition3 dc:

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