Guide:She Cannot Be Caged!: Difference between revisions

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Created page with "Saving Sazza can be a tricky affair. Given her allegiences and where she tends to stand around, it can be difficult to ensure her survival. Couple this with the fact some of her flags seem to work in unintended ways, she can end up dead in Act 2 even if she was alive at the end of Act 1. Credit to Steam user [https://steamcommunity.com/app/1086940/discussions/0/6045572169618254492/ Nseraf] for this workaround. 1. Convince the tieflings not to kill Sazza at the Druid..."
(Created page with "Saving Sazza can be a tricky affair. Given her allegiences and where she tends to stand around, it can be difficult to ensure her survival. Couple this with the fact some of her flags seem to work in unintended ways, she can end up dead in Act 2 even if she was alive at the end of Act 1. Credit to Steam user [https://steamcommunity.com/app/1086940/discussions/0/6045572169618254492/ Nseraf] for this workaround. 1. Convince the tieflings not to kill Sazza at the Druid...")
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