Guide:She Cannot Be Caged! (user guide): Difference between revisions

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Saving Sazza can be a tricky affair.  Given her allegiences and where she tends to stand around, it can be difficult to ensure her survival.  Couple this with the fact some of her flags seem to work in unintended ways, she can end up dead in Act 2 even if she was alive at the end of Act 1.  While this achievement is easiest on a goblin-aligned playthrough, it can also be, uh, achieved on a Tiefling-aligned playthrough by following specific steps.  Credit to Steam user [https://steamcommunity.com/app/1086940/discussions/0/6045572169618254492/ Nseraf] for this workaround.  
Saving Sazza can be a tricky affair.  Given her allegiences and where she tends to stand around, it can be difficult to ensure her survival.  Couple this with the fact some of her flags seem to work in unintended ways, she can end up dead in Act 2 even if she was alive at the end of Act 1.  While this achievement is easiest on a goblin-aligned playthrough, the conditions can still be fulfilled on a Tiefling-aligned playthrough by following specific steps.  Credit to Steam user [https://steamcommunity.com/app/1086940/discussions/0/6045572169618254492/ Nseraf] for this workaround.  


==Walkthrough==
==Walkthrough==
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