Gameplay mechanics: Difference between revisions

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Most creatures are able to take one [[Action|action]], one [[Bonus action|bonus action]] and one [[Reaction|reaction]] per turn, but some equipment and class features allow a creature to take more actions than this.
Most creatures are able to take one [[Action|action]], one [[Bonus action|bonus action]] and one [[Reaction|reaction]] per turn, but some equipment and class features allow a creature to take more actions than this.
Actions, bonus actions and reactions are also represented as [[Resources|resources]] that are replenished at the start of a creature's turn. For example, when a creature takes an action, their action resource is used.
    
    
==== Actions ====
==== Resources ====
Action is the primary resource a character can use during a turn. Taking an action allows characters to perform various tasks, such as [[Main Hand Attack|Attack]], [[Dash]], [[Hide]], [[Spells|Spellcasting]], etc.
* Action: The primary resource a Taking an action allows characters to take actions, such as [[Main Hand Attack|Attack]], [[Dash]], [[Hide]], [[Throw]], [[Spells|Spellcasting]] etc.
 
* Bonus action: A secondary resource a character can use during a turn to take bonus actions, such as [[Jump]].
==== Bonus actions ====
* Reaction: A secondary resource a character can use during a combat round. It primarily allows a creature to take reactions outside their own turn - such as [[Opportunity Attacks]].
Bonus action is a secondary resource a character can use during a turn. It allows characters to perform various abilities, such as [[Shove]], [[Spells|Spellcasting]], etc.
 
==== Reaction ====
Reaction is a secondary resource a character can use during a combat round. It allows characters to perform various abilities - even outside their own turn - such as [[Opportunity Attacks]].


== Weapon actions ==
== Weapon actions ==
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