Wake Art Cullagh: Difference between revisions

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(I edited the Art Cullah quest to include a needed conversation with Fist J'ehlar to unlock progression of the quest with Halsin.)
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[[File:Wake Art Cullagh Quest.jpg|thumb|Art Cullagh's mind is gripped by the Shadowfell.]]
[[File:Wake Art Cullagh Quest.jpg|thumb|Art Cullagh's mind is gripped by the Shadowfell.]]


'''Wake up Art Cullagh''' is a [[quest]] in [[Act Two]] of Baldur's Gate 3. It can be started by speaking with [[Fist J'ehlar]] at the [[Last Light Inn]].
'''Wake Up Art Cullagh''' is a [[quest]] in [[Act Two]] of Baldur's Gate 3. It can be started by speaking with Fist [[J'ehlar]] at the [[Last Light Inn]].


{{SpoilerWarning}}__TOC__
{{SpoilerWarning}}__TOC__
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== Walkthrough ==
== Walkthrough ==
=== Meeting Art Cullagh ===
=== Meeting Art Cullagh ===
[[Art Cullagh]] is in a bed in the Last Light Inn, on the ground floor in a room to the north. A group of [[Flaming Fist|Flaming Fists]] are in the room, as well as [[Counsellor Florrick]], if she was rescued during [[Rescue the Grand Duke]]. Florrick explains that when the cleric [[Isobel]] cleansed the Inn, Art randomly appeared. Any attempts to talk to him have failed, but he did have on him his original writ of duty, signed by Eltan, the founder of the Flaming Fists. Cullagh is looked after by Fist Jeh'lar, who explains that he's been completely unresponsive, but the party is welcome to try and speak with him.  
[[Art Cullagh]] is in a bed in the Last Light Inn, on the ground floor in a room to the north. A group of [[Flaming Fist|Flaming Fists]] are in the room, as well as [[Counsellor Florrick]], if she was rescued during [[Rescue the Grand Duke]]. Florrick explains that when the cleric [[Isobel]] cleansed the Inn, Art randomly appeared. Any attempts to talk to him have failed, but he did have on him his original writ of duty, signed by Eltan, the founder of the Flaming Fists. Cullagh is looked after by Fist [[J'ehlar]], who explains that he's been completely unresponsive, but the party is welcome to try and speak with him.  


Cullagh repeats the same song:  
Cullagh repeats the same song:  
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The party notices that his mind was gripped by the [[Shadowfell]], but not broken by it. They can also notice that his hands have calluses, like someone who played a stringed instrument. Jeh'lar also produces a Worn Letter that was in his pocket. The letter indicates that Cullagh was tasked with investigating the [[House of Healing]], which was suspected of being corrupted. The party can ask Jeh'lar if she's heard the song before, or if she knows who [[Thaniel]] is, but she has no idea on either front.
The party notices that his mind was gripped by the [[Shadowfell]], but not broken by it. They can also notice that his hands have calluses, like someone who played a stringed instrument. [[J'ehlar]] also produces a Worn Letter that was in his pocket. The letter indicates that Cullagh was tasked with investigating the [[House of Healing]], which was suspected of being corrupted. The party can ask [[J'ehlar]] if she's heard the song before, or if she knows who [[Thaniel]] is, but she has no idea on either front.


=== Halsin's Aid ===
=== Halsin's Aid ===
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=== The House of Healing ===
=== The House of Healing ===
[[File:House of Healing Malus Quest.jpg|thumb|The House of Healing has been tainted by Sharran cruelty.]]
[[File:House of Healing Malus Quest.jpg|thumb|The House of Healing has been tainted by Sharran cruelty.]]
Cullagh's writ of duty references the [[House of Healing]], making it the first stop in finding a way to awaken him. If the party enters through the front door, they are stopped by Sister [[Sinda]], who says the party must wait in line until the doctor is available. The party can persuade, intimidate, or use a performance to convince Sinda that they desperately need to see the doctor immediately. The [[Dark Urge]] origin has a unique dialogue to be let in by explaining their unique condition, with Sinda letting them in with no checks needed. Sinda can also be bypassed by entering from the door to the east and moving north to the operating room.
Cullagh's writ of duty references the [[House of Healing]], making it the first stop in finding a way to awaken him. If the party enters through the front door, they are stopped by [[Sister Sinda]], who says the party must wait in line until the doctor is available. The party can persuade, intimidate, or use a performance to convince Sinda that they desperately need to see the doctor immediately. The [[Dark Urge]] origin has a unique dialogue to be let in by explaining their unique condition, with Sinda letting them in with no checks needed. Sinda can also be bypassed by entering from the door to the east and moving north to the operating room.


Once inside the House of Healing (X:-199, Y:-16), move north to the operating room. Here, [[Malus Thorm]] is operating on a distressed "patient" by torturing them. He stops to tell the party they're welcome to learn from him.
Once inside the House of Healing (X:-199, Y:-16), move north to the operating room. Here, [[Malus Thorm]] is operating on a distressed "patient" by torturing them. He stops to tell the party they're welcome to learn from him.
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