Area: Difference between revisions

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16 bytes added ,  3 November 2023
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use surface instead of pool
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m (use surface instead of pool)
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=== Shape ===
=== Shape ===
Areas have certain shapes. Areas of the same type displace each other, and each shape affects how a creature is affected by an area.
Areas have certain shapes. Areas of the same type displace each other, and each shape affects how a creature is affected by an area.
; Pool
; Surface
: An area that exists as a flat layer on the floor. The effects of pools can be avoided by spells such as [[Fly]]. Pool-type areas include [[Acid Surface]] or [[Ice Surface]], and can also include spells such as {{SAI|Web}}.
: An area that exists as a flat layer on the floor. The effects of surfaces can be avoided by spells such as [[Fly]]. Surfaces include [[Acid Surface]] or [[Ice Surface]], and can also include spells such as {{SAI|Web}}.
; Cloud
; Cloud
: An area that exists as a cloud above the floor. They can be blown away with {{SAI|Gust of Wind}}. Clouds include both clouds of elements such as [[Steam Cloud]] as well as some spell effects, like {{SAI|Fog Cloud}}.
: An area that exists as a cloud above the floor. They can be blown away with {{SAI|Gust of Wind}}. Clouds include both clouds of elements such as [[Steam Cloud]] as well as some spell effects, like {{SAI|Fog Cloud}}.
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Areas are either '''persistent''' or '''temporary'''. Persistent areas do not disappear on their own, though they can turn into other areas (such as [[Ice Surface]] melting into [[Water Surface]]. Temporary areas are usually tied to a [[spellcaster]]'s {{concentration}}, or otherwise have a set duration after which they vanish.
Areas are either '''persistent''' or '''temporary'''. Persistent areas do not disappear on their own, though they can turn into other areas (such as [[Ice Surface]] melting into [[Water Surface]]. Temporary areas are usually tied to a [[spellcaster]]'s {{concentration}}, or otherwise have a set duration after which they vanish.


== Surface ==
== Elemental surface ==
A '''[[surface]]''' is a particular type of area that has the following properties:
Elemental surfaces are a special kind of area that has the following properties:
* is a pool or cloud
* is a surface or cloud
* persistent
* persistent
* can transform into other surfaces
* can transform into other areas
Many surfaces existed in [[Larian Studio]]'s previous game, ''Divinity: Original Sin 2'', and are carried over into [[Baldur's Gate 3]].
Many elemental surfaces existed in [[Larian Studio]]'s previous game, ''Divinity: Original Sin 2'', and are carried over into [[Baldur's Gate 3]].


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{{NavGameplay}}
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

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