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Areas: Difference between revisions

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Revamped page. Added Area interactions section. This is a WIP and should be improved.
m (use surface instead of pool)
(Revamped page. Added Area interactions section. This is a WIP and should be improved.)
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An '''Area''' describes a space that has special effects on creatures that enter it. They can be generated by [[items]], [[spells]], or creature actions. Areas have properties that describe them.
An '''Area''' describes a space that has special effects on creatures that enter it. They can be generated by [[items]], [[spells]], or creature actions. Areas have properties that describe them.


== Area properties ==
== Area types ==
=== Shape ===
There are different types of areas, which have different properties and interactions.
Areas have certain shapes. Areas of the same type displace each other, and each shape affects how a creature is affected by an area.
=== Surface ===
; Surface
An area that exists as a flat layer on the floor. The effects of surfaces can be avoided by flying over them with things like {{SAI|Fly (Class Action)|Fly}} or {{SAI|Tempestuous Magic: Flight}}. Surfaces include [[Acid Surface]] or [[Ice Surface]], and can also include spells such as {{SAI|Web}}. These areas can be examined in-game and will display as a Surface.
: An area that exists as a flat layer on the floor. The effects of surfaces can be avoided by spells such as [[Fly]]. Surfaces include [[Acid Surface]] or [[Ice Surface]], and can also include spells such as {{SAI|Web}}.
 
; Cloud
Examples of surfaces are: [[Ice (area)|Ice]], [[Acid (area)|Acid]] and [[Grease (area)|Grease]]
: An area that exists as a cloud above the floor. They can be blown away with {{SAI|Gust of Wind}}. Clouds include both clouds of elements such as [[Steam Cloud]] as well as some spell effects, like {{SAI|Fog Cloud}}.
=== Cloud ===
; Sphere
An area that exists as a cloud above the floor. They can be blown away with {{SAI|Gust of Wind}}. These areas can be examined in-game and will display as a Cloud.
: An area that exists as a shape, often but not always an actual sphere. Spheres generally do not override each other. Some examples are {{SAI|Hunger of Hadar}} or {{SAI|Silence}}.
 
Examples of clouds are: [[Fog (area)|Fog]]
=== Summoned ===
Areas that show up in the combat log as being summoned. Summoned areas generally work by applying a condition to creatures that enter them. Summoned areas can be placed on top of each other, but cannot stack with identical areas as a creature can only have one instance of the applied conditions at a time. These areas cannot be examined in-game, but may have a condition representing them found on their source spell different from the one applied when entering.
 
Examples of summoned areas are: [[Hunger of Hadar (area)|Hunger of Hadar]].
 
== Area interactions ==
There are multiple types of interactions found in-game that can alter areas. These are found as the {{code|SurfaceChange()}} function. Not all interactions work with all surfaces, see "Interactions" on an area page to see what it interacts with and how.
 
These values are from {{code|ValueLists.txt}}:
{| class="wikitable"
! Value !! Description !! Example !! Can be found on
|-
| None || || ||
|-
| Ignite || Explodes the area or sets it on fire. || Can explode Smokepowder and turn multiple surfaces into Fire. || {{SAI|Fire Bolt}}
|-
| Douse || Extinguishes fire || Can remove Fire || {{SAI|Ray of Frost}}
|-
| Electrify || Makes the surface electric. || Can turn Water into Electrified Water. || {{SAI|Shocking Grasp}}
|-
| Deelectrify || || ||
|-
| Freeze || Freezes the area. || Can turn Water to Ice. || {{SAI|Ray of Frost}}
|-
| Melt || Melt a surface. || Can turn Ice to Water. || {{SAI|Fire Bolt}}
|-
| Vaporize || Vaporizes a surface. || ||
|-
| Condense || || ||
|-
| DestroyWater || Destroys water || Removes Water || {{SAI|Destroy Water}}
|-
| Clear || || ||
|-
| Daylight || || || {{SAI|Daylight}}
|-
| TurnHellfire || || ||
|-
| UnturnHellfire || || ||
|}


=== Permanence ===
Areas are either '''persistent''' or '''temporary'''. Persistent areas do not disappear on their own, though they can turn into other areas (such as [[Ice Surface]] melting into [[Water Surface]]. Temporary areas are usually tied to a [[spellcaster]]'s {{concentration}}, or otherwise have a set duration after which they vanish.


== Elemental surface ==
Elemental surfaces are a special kind of area that has the following properties:
* is a surface or cloud
* persistent
* can transform into other areas
Many elemental surfaces existed in [[Larian Studio]]'s previous game, ''Divinity: Original Sin 2'', and are carried over into [[Baldur's Gate 3]].


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[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

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