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Rage: Bear Heart: Difference between revisions
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'''Rage: Bear Heart ''' is a | {{ActionPage | ||
| summary = '''Rage: Bear Heart ''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies. | |||
| description = Enter a {{Cond|Rage: Bear Heart|Rage}} that makes you tough enough to stand up to any punishment. | |||
You can use {{SAI|Unrelenting Ferocity}}, and have [[Damage Types#Resistance|resistance]] to all damage types except {{DamageType|Psychic}} damage. | |||
| | | warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | ||
| image = Rage Bear Heart.webp | |||
| cost = bonus, rage | |||
| concentration = | |||
Rage ends early if you | | damage = | ||
| damage2 = | |||
| attack roll = | |||
| recharge = | |||
| duration = | |||
| | | range = self | ||
| | | aoe = | ||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
| additional = | |||
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | |||
| variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart | |||
| condition = Rage: Bear Heart | |||
| condition duration = 10 | |||
| condition2 = Rage Impeded | |||
== | | condition2 duration = Permanent | ||
| class learns at level 3 = Wildheart | |||
| notes = | |||
'' | * This variant of {{SAI|Rage}} does not receive a damage increase at level 9. | ||
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant. | |||
* The damage resistance component {{em|does not}} get impeded by wearing heavy armour unlike all other variants. | |||
}} | |||
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