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Rage: Bear Heart
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This article is about the Bear Heart version of the Rage action. For other uses, see Rage (disambiguation).
Rage: Bear Heart is a bonus action available to Wildheart barbarians who have chosen . This ability replaces normal and allows these barbarians to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.
UID
Description
Enter a that makes you tough enough to stand up to any punishment.You can use Resistance to all damage types except Psychic damage.
Available only in combat.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost
Bonus Action +
Rage Charge
- Details
Range: Self
Duration: 10 turns
At higher levels
At level 9, the bonus damage to attacks granted by Rage increases to +3.Technical details

Shout_Rage_Totem_Bear
Grants:
Condition: Rage: Bear Heart
Duration: 10 turns
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to all damage except
Psychic damage, and
Advantage on Strength checks and
Saving throws.
- Cannot cast or concentrate on spells.
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or
Advantage on Strength Checks and
Saving throws.
How to learn
Classes:
- Class level 3: Wildheart (with Bear Heart)
Notes
- Unlike all other variants, the damage resistance component does not get impeded by wearing heavy armour.