Ketheric Thorm/combat: Difference between revisions

Jump to navigation Jump to search
m
Line 127: Line 127:
The Apostle hits hard, often and has a large health pool. However, don't be intimidated as the battle is manageable provided you take care of the necromites and keep the Apostle occupied. The main gimmick of the fight is that the Apostle will sacrifice a necromite in order to gain the [[Finger of Death]] spell. Should the necromites be dealt with, or the Apostle itself prevented from consuming them, the threat of the spell shouldn't be an issue.
The Apostle hits hard, often and has a large health pool. However, don't be intimidated as the battle is manageable provided you take care of the necromites and keep the Apostle occupied. The main gimmick of the fight is that the Apostle will sacrifice a necromite in order to gain the [[Finger of Death]] spell. Should the necromites be dealt with, or the Apostle itself prevented from consuming them, the threat of the spell shouldn't be an issue.


Despite the large size of Apostle, it's still susceptible to most regular conditions, such as being knocked prone, disarmed or blinded. Casting [[Darkness]] on it will help any melee fighters prevent some of the damage and combos particularly well with anyone who can see within darkness. The Apostle's [[Reaper's Scythe]] does respectable damage and also knocks foes back, keep this in mind as it's possible it could knock units out of the platform. To prevent this, position all melee units with the spikes of the stage on their back, this way, if they pushed, they won't fall off.
Despite the large size of Apostle, it's still susceptible to most regular conditions, such as being knocked prone, disarmed or blinded. Casting [[Darkness]] on it will help any melee fighters prevent some of the damage and combos particularly well with anyone who can see within darkness. The Apostle's [[Reaper's Scythe]] does respectable damage and also knocks foes back, keep this in mind as it's possible it could knock units out of the platform. To prevent this, position all melee units with the spikes of the stage on their back, this way, if they are pushed, they won't fall off.


Once he is defeated, he will finally die for good, allowing the party to retrieve his Netherstone, and proceed to [[Baldur's Gate]].
Once he is defeated, he will finally die for good, allowing the party to retrieve his Netherstone, and proceed to [[Baldur's Gate]].

Navigation menu