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Soul Pillar Proximity: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{ActionPage | image = Generic Info.webp | summary = '''Soul Pillar Proximity''' is a unique Raphael passive feature that grants him bonuses for being close to his Soul Pillars. | description = For each remaining Soul Pillar, Raphael's attacks deal an additional {{DamageText|1d12|Fire}} damage and he has a +3 bonus to his Dexterity Checks and Saving Throws. | cost = | recharge = | range m = | range ft = | condition = | additional = | used b...") |
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Line 7: | Line 7: | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| condition = | | condition = Soul Pillar Proximity | ||
| additional = | | additional = | ||
| used by creatures = Raphael | | used by creatures = Raphael | ||
}} | }} | ||
[[Category:Passive Features]] | [[Category:Passive Features]] |