Illithid powers: Difference between revisions

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{{PageSeo
{{PageSeo
| title = Illithid Powers
| title = Illithid Powers
| description = Illithid Powers are special abilities tied to the Mind Flayer tadpole that the player character and Origin Companions are infected with.
| description = Illithid powers are special abilities tied to the Mind Flayer tadpole that the player character and Origin Companions are infected with.
| image = Illithid_Powers.webp
| image = Illithid_Powers.webp
}}
}}
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{{SpoilerWarning}}
{{SpoilerWarning}}


[[File:Tadpole_Pool.png|left|140px|link=Mind Flayer Parasite Specimen]]'''Illithid Powers''' are special abilities tied to the [[Mind Flayer]] tadpole that the player character and [[Origin]] [[Companions]] are infected with. After using Illithid powers for the first time in dialogue and then when taking a [[Long Rest]], the [[Dream Visitor]] will tell you how to unlock this skill tree.
[[File:Tadpole_Pool.png|left|140px|link=Mind Flayer Parasite Specimen]]'''Illithid powers''' are special abilities tied to the [[Mind Flayer]] tadpole that the player character and [[Origin]] [[Companions]] are infected with. After using illithid powers for the first time in dialogue and then when taking a [[Long Rest]], the [[Dream Visitor]] will tell you how to unlock this skill tree.


After this event, finding and consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow you to unlock a new power. Your companions will initially refuse to use Illithid Powers, but can be convinced to use them through [[Persuasion]] Checks.
After this event, finding and consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow you to unlock a new power. Your companions will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] Checks.


== List of illithid powers ==
== List of illithid powers ==
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==Spellcasting Ability Modifier==
==Spellcasting ability modifier==


Illithid Powers follows the same rule as scrolls when it comes to which ability is used for the saving throws of spells that requests one (e.g. Stage Fright).
Illithid powers follow the same rule as scrolls when it comes to which ability is used for the saving throws of spells that requests one (e.g. Stage Fright).


If the player has invested their levels in one class only, the Spellcasting Ability Modifier will be the one from the class. Classes abilities are listed in the [[Spells#Spellcasting_ability_and_proficiency|Spells]] page.
If the player has invested their levels in one class only, their spellcasting ability modifier will be the one from that class. Classes abilities are listed in the [[Spells#Spellcasting_ability_and_proficiency|spells]] page.


It gets more complicated in the case of [[Multiclassing]], as the Spellcasting Ability Modifier will be the one from the last class that has been added to the character, with a quirk: fighters and rogues will provide their ability modifier only if they are level 3 and in their spell subclass (Eldritch Knight and Arcane Trickster).
It gets more complicated in the case of [[Multiclassing]], as the spellcasting ability modifier will be the one from the last class that has been added to the character, with a quirk: fighters and rogues will provide their ability modifier only if they are level 3 and in their spell subclass (Eldritch Knight and Arcane Trickster).


Example: {{InfoBlob|<nowiki>Wizard 5, Monk 1, Rogue 2</nowiki>}} will use the Wisdom stat for the saving throw difficulty of their Illithid Powers, as Rogue is not taken into account here, and Monk is the last class added before Rogue.
Example: {{InfoBlob|<nowiki>Wizard 5, Monk 1, Rogue 2</nowiki>}} will use the Wisdom stat for the saving throw difficulty of their illithid powers, as Rogue is not taken into account here, and Monk is the last class added before Rogue.


==Achievements==
==Achievements==
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=== Pre-release ===
=== Pre-release ===
{{Legacy Content|section}}
{{Legacy Content|section}}
In [[Early Access]], Illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, your tadpole grew more powerful as you used Illithid Persuasion options in dialogue. Once you'd used Illithid Persuasion three times, a special cutscene was triggered during your next long rest and each character gained a single Illithid power unique to their class. Some of these abilities were reworked into the current Illithid Powers. A full list of Early Access powers can be seen below:
In [[Early Access]], illithid powers were much more simple. Instead of consuming other tadpoles to gain points to spend on powers, your tadpole grew more powerful as you used Illithid Persuasion options in dialogue. Once you'd used Illithid Persuasion three times, a special cutscene was triggered during your next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below:


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{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%; border: none;"

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