3,951
editsIllithid powers: Difference between revisions
Jump to navigation
Jump to search
→List of illithid powers: full-illithid powers
m (case) |
(→List of illithid powers: full-illithid powers) |
||
Line 233: | Line 233: | ||
* [[Absorb Intellect]] | * [[Absorb Intellect]] | ||
|} | |} | ||
===Full ceremorphosis=== | |||
During the final quest [[Confront the Elder Brain]], a character will have the option to undergo full ceremorphosis and become a [[Full-Illithid]]. At this point they will gain access to some more powerful versions of regular illithid powers. As well, player-characters can now unlock all illithid powers even if they had not undergone partial-ceremorphosis. | |||
These abilities are not available through the "Illithid Power" screen, but are instead granted automatically after transformation. | |||
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;" | |||
! style="width: 23%;" | Power | |||
! style="width: 10%;" | Type | |||
! style="width: 67%;" | Description | |||
|- | |||
| {{SAI|Strengthened Force Tunnel|w=40}} | |||
| Class Action | |||
| Charge forward, pushing all objects and creatures in your path {{Distance|m=12|ft=}} away from you. Deals {{DamageText|3d10+4|Force}} and may cause {{cond|Prone}} | |||
|- | |||
| {{SAI|Fierce Perilous Stakes|w=40}} | |||
| Class Action | |||
| Grant an ally an additional 15 Psychic damage, automatic [[Critical Hit]] when they roll a 15 or higher, and healing on hit. However, they will also be vulnerable to all damage. | |||
|- | |||
| {{SAI|Nebulous Black Hole|w=40}} | |||
| Class Action | |||
| Create a point of intense gravity dealing {{DamageText|3d10+4|Force}} damage and possibly {{cond|Slowed|slowing}} enemies. | |||
|- | |||
| {{SAI|Synaptic Consumption|w=40}} | |||
| Class Action | |||
| Lower all of an enemies [[ability score]]s by 5, then 1 per turn, and regain {{DamageText|2~20|Healing}} per turn for five turns. The foe is left {{cond|Prone}}. | |||
|- | |||
| {{SAI|Augmented Shield of Thralls|w=40}} | |||
| Class Action | |||
| Target two creatures, granting 25 temporary hit points. Once these hit points are diminished, the shield bursts and leaves nearby enemies {{cond|Stunned}}. | |||
|- | |||
| {{SAI|Potent Concentrated Blast|w=40}} | |||
| Class Action | |||
| Deals {{DamageText|9d6|Psychic}} damage to an enemy. If they were concentrating on a spell, heal an equal amount of hit points. | |||
|- | |||
| {{SAI|Extract Brain|w=40}} | |||
| Class Action | |||
| Lobotomize a nearby creatures that is {{cond|Stunned}}, {{cond|Prone}}, {{cond|Sleeping}} or Unconscious, dealing {{DamageText|5d10+50|Piercing}} damage and regaining {{DamageText|6d6|Healing}}. | |||
|- | |||
| {{SAI|Tentacle Whip|w=40}} | |||
| Class Action | |||
| Deal {{DamageText|3d10+5|Psychic}} melee damage, and possibly {{cond|Stunned|Stun}} the target. | |||
|- | |||
|} | |||
===Other powers=== | ===Other powers=== | ||
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;" | {| class=wikitable style="margin-left: auto; margin-right: auto; border: none;" |