Illithid powers: Difference between revisions

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→‎List of illithid powers: full-illithid powers
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* [[Absorb Intellect]]
* [[Absorb Intellect]]
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===Full ceremorphosis===
During the final quest [[Confront the Elder Brain]], a character will have the option to undergo full ceremorphosis and become a [[Full-Illithid]]. At this point they will gain access to some more powerful versions of regular illithid powers. As well, player-characters can now unlock all illithid powers even if they had not undergone partial-ceremorphosis.
These abilities are not available through the "Illithid Power" screen, but are instead granted automatically after transformation.
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
! style="width: 23%;" | Power
! style="width: 10%;" | Type
! style="width: 67%;" | Description
|-
| {{SAI|Strengthened Force Tunnel|w=40}}
| Class Action
| Charge forward, pushing all objects and creatures in your path {{Distance|m=12|ft=}} away from you. Deals {{DamageText|3d10+4|Force}} and may cause {{cond|Prone}}
|-
| {{SAI|Fierce Perilous Stakes|w=40}}
| Class Action
| Grant an ally an additional 15 Psychic damage, automatic [[Critical Hit]] when they roll a 15 or higher, and healing on hit. However, they will also be vulnerable to all damage.
|-
| {{SAI|Nebulous Black Hole|w=40}}
| Class Action
|  Create a point of intense gravity dealing {{DamageText|3d10+4|Force}} damage and possibly {{cond|Slowed|slowing}} enemies.
|-
| {{SAI|Synaptic Consumption|w=40}}
| Class Action
| Lower all of an enemies [[ability score]]s by 5, then 1 per turn, and regain {{DamageText|2~20|Healing}} per turn for five turns. The foe is left {{cond|Prone}}.
|-
| {{SAI|Augmented Shield of Thralls|w=40}}
| Class Action
| Target two creatures, granting 25 temporary hit points. Once these hit points are diminished, the shield bursts and leaves nearby enemies {{cond|Stunned}}.
|-
| {{SAI|Potent Concentrated Blast|w=40}}
| Class Action
| Deals {{DamageText|9d6|Psychic}} damage to an enemy. If they were concentrating on a spell, heal an equal amount of hit points.
|-
| {{SAI|Extract Brain|w=40}}
| Class Action
|  Lobotomize a nearby creatures that is {{cond|Stunned}}, {{cond|Prone}}, {{cond|Sleeping}} or Unconscious, dealing {{DamageText|5d10+50|Piercing}} damage and regaining {{DamageText|6d6|Healing}}.
|-
| {{SAI|Tentacle Whip|w=40}}
| Class Action
| Deal {{DamageText|3d10+5|Psychic}} melee damage, and possibly {{cond|Stunned|Stun}} the target.
|-
|}
===Other powers===
===Other powers===
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"

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