Pillar of Souls: Difference between revisions

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(Created page with "In the battle against Raphael in the House of Hope, four Pillars surround the room, granting him bonuses. For each pillar in play, his attacks deal an additional 1-12 Fire damage, and add +3 to his Dexterity Checks and Saving Throws. 99 HP, have Piercing resistance (magic and physical), Vulnerability to Force and Bludgeoning, Immunity to Necrotic, Poison, Fire, and Psychic damage.")
 
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In the battle against [[Raphael]] in the [[House of Hope]], four Pillars surround the room, granting him bonuses. For each pillar in play, his attacks deal an additional 1-12 [[Fire]] damage, and add +3 to his Dexterity Checks and Saving Throws.
{{CharacterInfo2
|name = Pillar of Souls
|file = Pillar of Souls .png
|file-px = 250
|HP = 99
|piercing = double
|bludgeoning = Vulnerable
|necrotic = immune
|fire = immune
|psychic = immune
|poison = immune
|force = Vulnerable
}}
{{hatnote|See also: [[Raphael/Combat|Raphael's combat page]]}}
__NOTOC__
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'''Pillar of Souls''' is an environmental object in the [[House of Hope]] in [[Act Three]].  


99 HP, have Piercing resistance (magic and physical), Vulnerability to Force and Bludgeoning, Immunity to Necrotic, Poison, Fire, and Psychic damage.
During the battle against [[Raphael]], four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}.
 
For each pillar in play, his attacks deal an additional {{DamageText|1~12|Fire}} damage, and add +3 to his [[Dexterity]] checks and [[saving throws]]. Raphael can also gain {{DamageText|3~18|Healing}} per active pillar with the action {{SAI|Consume Souls}}.
 
 
The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage.
 
== Conditions ==
{{SmallIcon|Generic Radiant Condition Icon.webp}} '''Soul Pillar: Activated'''
* Raphael can now consume souls from this Soul Pillar to spend on powerful spells - but is susceptible to Radiant damage and other methods of dispelling the gathered souls.
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