Manoeuvring Attack (Melee): Difference between revisions

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{WeaponActionPage
{{See also|Manoeuvring Attack (Ranged)}}
{{Weapon action page
| summary = '''Manoeuvring Attack (Melee)''' is a {{Class|Battle Master}} Action. It spends a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed and will be prevented from [[Opportunity Attack]]s.
| summary = '''Manoeuvring Attack (Melee)''' is a {{Class|Battle Master}} Action. It spends a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed and will be prevented from [[Opportunity Attack]]s.
| description = Attack an enemy. On a hit, you can use {{SAI|Forced Manoeuvre}} on an ally, increasing thier movement speed.
| description = Attack an enemy. On a hit, you can use {{SAI|Forced Manoeuvre}} on an ally, increasing their movement speed.
| image = Manoeuvering Attack Melee.webp
| image = Manoeuvring Attack Melee.webp
| icon = Manoeuvering Attack Melee Icon.webp
| controller icon = Manoeuvring Attack Melee Icon.webp
| icon = Manoeuvring Attack Melee Unfaded Icon.webp
| cost = action
| cost = action
| hit cost = supdie
| hit cost = supdie
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| condition duration = 1
| condition duration = 1
| save =
| save =
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| class learns at level 3 = Battle Master
| notes =  
| notes =  
}}
}}

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