Talk:Trading and item pricing: Difference between revisions

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In conclusion, it's always better to use absolute values and avoid percentages unless it's unambiguously clear what they are relative to. This is especially true when dealing with an audience where not everyone is mathematically versed enough to spot that the meaning of percentages change from paragraph to paragraph because the context is different
In conclusion, it's always better to use absolute values and avoid percentages unless it's unambiguously clear what they are relative to. This is especially true when dealing with an audience where not everyone is mathematically versed enough to spot that the meaning of percentages change from paragraph to paragraph because the context is different
{{unsigned2| 16:12, 11 November 2023| 81.82.46.46}}
:Great comment. I especially agree with the "percentage-problem". (Unrelated to this page, it also occurs e.g. for successful attack rolls, where people say e.g. "Bless increases the attack chance by 5-20%" etc.)
:But there's still a problem: There's a section called "Persuasion skill modifier". Afaics what they mean is the Persuasion skill VALUE. To my knowledge there's no such thing as a "Persuasion skill modifier", so even worse, this section title implies that, here, this new modifier is defined/explained. But the section ACTUALLY defines/explaines a "Persuasion Modifier" (which is a 1/10 of the Persuasion skill value, right?). So I suggest the section title be changed to "Persuasion modifier" and the term "Persuasion skill modifier" to "Persuasion skill value" (or simply "Persuasion value"). [[User:Gewinnste|Gewinnste]] ([[User talk:Gewinnste|talk]]) 14:40, 4 March 2024 (CET)
:Great feedback. Article was adjusted to incorporate it. [[User:Sparkle|Sparkle]] ([[User talk:Sparkle|talk]]) 21:51, 8 March 2024 (CET)
== Charisma Modifier ==
Something that seems to go unmentioned is that a character's charisma modifier automatically applies a discount when buying items (and a markup when selling them). Or at least, that's what I'm seeing in tactician mode.
--[[Special:Contributions/68.100.93.66|68.100.93.66]] 21:06, 17 November 2023 (CET)
** the page mentions the effect of your persuasion skill on prices, your CHA influences your persuasion skill.
== Discount Percentage ==
I was puzzled by what is shown in the discount percentage, so I did a bit of investigation resulting in the following findings:
All data collected is from Honor mode.
Using the wiki formula, I calculate the price modifier per:
price_modifier = (3.0 - attitude / 200 - persuasion / 10)
Measurements:
{| class="wikitable"
! persuasion !! attitude !! discount % !! price_modifier
|-
|        -1 ||        0 ||        +3% ||            3.1
|-
|          9 ||      100 ||      -88% ||            1.6
|-
|          9 ||        0 ||      -43% ||            2.1
|-
|          4 ||        0 ||      -15% ||            2.6
|-
|          0 ||        0 ||          0 ||            3.0
|}
And I find:
discount_percent = (1 - 3.0 / price_modifier) * 100
[[User:Tulth|Tulth]] ([[User talk:Tulth|talk]]) 23:09, 3 April 2024 (CEST)
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