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Dank Crypt: Difference between revisions

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[[File:Dank Crypt.jpg|thumb|The statue within the Dank Crypt]]
[[File:Dank Crypt.jpg|thumb|The statue within the Dank Crypt]]
'''Dank Crypt''' (also known as the Temple Ruins) is a [[Location]] in [[Chapter One]]. This area can be reached from the [[Refectory]] and the [[Chapel Entrance]], together forming the [[Overgrown Ruins]] dungeon.
'''Dank Crypt''' (also known as the Temple Ruins) is a [[Location]] in [[Chapter One]] strewn with ancient sarcophagi and largely overgrown. One of the walls has collapsed, revealing a seaside cave that leads back to the [[Roadside Cliffs]]. A large statue of the god [[Jergal]] sits in the lower courtyard.
 
This area can be reached from the [[Refectory]] and the [[Chapel Entrance]], together forming the [[Overgrown Ruins]] dungeon.


{{SpoilerWarning}}
{{SpoilerWarning}}
==Related Quests==
==Related quests==
*[[Explore the Ruins]]
*[[Explore the Ruins]]


== Related Locations ==
== Related locations ==
* [[Ravaged Beach]]
* [[Ravaged Beach]]
* [[Chapel Entrance]]
* [[Chapel Entrance]]
* [[Refectory]]
* [[Refectory]]


==Notable Loot==
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* {{SmallIcon|Amulet of Lost Voices Icon.png}} [[The Amulet of Lost Voices]]
* {{MdRarityItem|Amulet of Lost Voices}}
* {{SmallIcon|Book Tome E Item Icon.png}} [[Book of Dead Gods]]
* {{MdRarityItem|Book of Dead Gods}}
* {{SmallIcon|The Watchers Guide Icon.png}} [[The Watcher's Guide]]
* {{MdRarityItem|The Watcher's Guide}}
* {{SmallIcon|Soul Coin Icon.png}} [[Soul Coin]]
* {{MdRarityItem|Soul Coin}}


==Notable NPCs==
==Notable NPCs==
*[[Withers]] (Camp Follower)
*[[Withers]] (Camp Follower)


== Other Creatures and NPCs ==
== Other creatures and NPCs ==
* [[Entombed Scribe]]
* [[Entombed Scribe]]
* [[Entombed Warrior]]
* [[Entombed Warrior]]


== Other Information ==
== Other information ==
* There is a sarcophagus in the southern trapped room {{Coords|-293|-325}} that contains an '''Engraved Key''' and [[The Watcher's Guide]]. The key opens the large locked heavy oak doors to the north.
* There is a sarcophagus in the southern trapped room {{Coords|-293|-325}} that contains an '''Engraved Key''' and [[The Watcher's Guide]]. The key opens the large locked heavy oak doors to the north.
* There is a '''Heavy Key''' on the body of an [[Entombed Scribe]] {{Coords|-311|-252}}. This key unlocks the Ancient Door near the trapped sarcophagus that leads to the [[Ravaged Beach]].
* There is a '''Heavy Key''' on the body of an [[Entombed Scribe]] {{Coords|-311|-252}}. This key unlocks the Ancient Door near the trapped sarcophagus that leads to the [[Ravaged Beach]].
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*It is possible to access the Dank Crypt from the outside by lockpicking the same hatch to the east of the [[Chapel Entrance]] {{Coords|318|362}}.
*It is possible to access the Dank Crypt from the outside by lockpicking the same hatch to the east of the [[Chapel Entrance]] {{Coords|318|362}}.
===Rooms===
===Rooms===
====Trapped Sarcophagus====
====Trapped sarcophagus====
The southern room with a sarcophagus in the middle is heavily trapped. When the sarcophagus is opened, gargoyle heads lining the west and east walls will start firing firebolts into the room. Meanwhile, gas vents will start pouring flammable gas into the room, and [[Grease]] traps will flood the ground with [[Prone (Condition)|slippery]], [[difficult Terrain]] and additional flammable surfaces. All of these traps require [[Perception]] checks (DC: 15) to spot. On the middle pillar on the eastern side of the room is a button that will turn off the traps once triggered; it also requires a perception check to spot.
The southern room with a sarcophagus in the middle is heavily trapped. When the sarcophagus is opened, gargoyle heads lining the west and east walls will start firing firebolts into the room. Meanwhile, gas vents will start pouring flammable gas into the room, and [[Grease]] traps will flood the ground with [[Prone (Condition)|slippery]], [[difficult Terrain]] and additional flammable surfaces. All of these traps require [[Perception]] checks (DC: 15) to spot. On the middle pillar on the eastern side of the room is a button that will turn off the traps once triggered; it also requires a perception check to spot.
* The gas vents can be blocked by placing crates, vases, and other similar items on top of them.
* The gas vents can be blocked by placing crates, vases, and other similar items on top of them.
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* The enemies can be thrown into a pile before triggering the trap. However, moving them causes the battle to start immediately.
* The enemies can be thrown into a pile before triggering the trap. However, moving them causes the battle to start immediately.


===Camp Followers===
===Camp followers===
* [[Withers]] will emerge from a sarcophagus in the secret room, if the sarcophagus is interacted with. He will ask the player a question and then later join the player in their camp. [[Withers]] will offer resurrection, hireling, and respec services in the camp. Withers will eventually show up in camp even without visiting the Dank Crypt.
* [[Withers]] will emerge from a sarcophagus in the secret room, if the sarcophagus is interacted with. He will ask the player a question and then later join the player in their camp. [[Withers]] will offer resurrection, hireling, and respec services in the camp. Withers will eventually show up in camp even without visiting the Dank Crypt.


[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]

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