Weapon actions: Difference between revisions

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{{ up to date | 2023-08-29 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
[[Category:Actions]]
[[Category:Actions]]
'''Weapon Actions''' are a type of [[Action]] granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as [[Longswords]] will typically grant the [[Lacerate]] weapon action.
'''Weapon Actions''' are a type of [[Action]] granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as [[Longswords]] will typically grant the [[Lacerate]] weapon action.
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In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).


The [[Difficulty Class]] (or DC) for Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]] - except for four differences: firstly, the [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]] is replaced with the [[Ability Modifier]] of either Strength or Dexterity, whichever is higher; secondly, proficiency bonus isn't added; thirdly, the base DC is 10 instead of 8; and finally, each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically:
The [[Difficulty Class]] (or DC) for Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]] - except for two differences: firstly, the [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]] is replaced with the [[Ability Modifier]] of either Strength or Dexterity, whichever is higher and secondly; each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically:


<div class="center">
<div class="center">
{{InfoBlob|1 =
{{InfoBlob|1 =
Weapon Action DC = 10 + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]
Weapon Action DC = 8 + [[Proficiency Bonus]] + [[Strength|Strength]] or [[Dexterity|Dexterity]] modifier + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]
}}
}}
</div>
</div>


Certain Weapon Action instead uses '''Hybrid DC'''<!-- LARIAN! -->, which allows a user to either use their [[Spells|Spellcasting DC]] or Weapon Action DC with a +2 bonus, whichever is higher.
Certain Weapon Action instead uses '''Hybrid DC'''<!-- LARIAN! -->, which allows a user to either use their [[Spells|Spellcasting DC]] or Weapon Action DC with a +2 bonus, whichever is higher.
Prior to Patch 5, weapon actions instead had a base DC of 10 but did not add the players proficiency bonus to their DC, leading to an overall lower DC after Proficiency Bonus increases at level 5. This was changed to the above formula after patch 5.


== Overview of Weapon Actions ==
== Overview of Weapon Actions ==
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<!-- Don't use absolute widths! Remember mobile! -->
<!-- Don't use absolute widths! Remember mobile! -->
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
! style="width: 15.0%;" | Weapon Action
! style="width: 18.5%;" | Weapon Action
! style="width: 17.5%;" | Associated Weapons
! style="width: 17%;" | Associated Weapons
! style="width: 17.5%;" | Cost
! style="width: 18.5%;" | Cost
! style="width: 17.5%;" | Effect
! style="width: 22%;" | Effect
! style="width: 12.5%;" | Bonus DC
!Damage
! style="width: 20.0%;" | Damage
|-
|-
| {{SAI|Backbreaker|w=40}}
| {{SAI|Backbreaker|w=40}}
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Prone}}
| Inflict {{Cond|Prone}}
| [[Strength]] (+1)
* {{Saving throw|STR}}
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Bludgeoning}}
* Weapon action DC
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Brace (Melee)|w=40}}
| {{SAI|Brace (Melee)|w=40}}
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</ul>
</ul>
| {{action | movement | m = 6 | ft = 20 }}
| {{action | movement | m = 6 | ft = 20 }}
| 'Advantage' on damage rolls for this turn
| Reroll melee damage rolls and take the higher value
| -
* {{duration|1}}
| -
| -
|-
|-
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</ul>
</ul>
| {{Action}}
| {{Action}}
| Strike 3 targets <br> {{AOE | cone | m = 1.5 | ft = 5 }}
| Strike up to 3 targets
| -
* {{AOE | cone | m = 1.5 | ft = 5 }}
| Halved weapon damage <br> (added damage is not halved e.g. from [[Divine Smite]], [[Great Weapon Master: All In|Great Weapon Master]])
| Halved weapon damage  
* Any bonus damage is not halved, e.g. from {{SAI|Divine Smite}} or {{SAI|Great Weapon Master: All In|Great Weapon Master}}
|-
|-
| {{SAI|Concussive Smash|w=40}}
| {{SAI|Concussive Smash|w=40}}
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Dazed}}
| Inflict {{Cond|Dazed}}
| [[Constitution]] (Hybrid DC)
* {{Saving throw|CON}}
* Hybrid DC
* {{duration|2}}
| Weapon damage
| Weapon damage
|-
|-
| {{SAI|Crippling Strike|w=40}}
| {{SAI|Maiming Strike|w=40}}
|
|
<ul style="list-style: none;">
<ul style="list-style: none;">
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Maimed}}
| Inflict {{Cond|Maimed}}
| [[Constitution]] (+2)
* {{Saving throw|CON}}
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Slashing}}
* Weapon action DC + 2
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Disarming Strike|w=40}}
| {{SAI|Disarming Strike|w=40}}
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</ul>
</ul>
| {{Action}}
| {{Action}}
| Target drops Weapon
| Target drops weapon
| [[Strength]]  (+2)
* {{Saving throw|STR}}
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Piercing}}
* Weapon action DC + 2
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Flourish|w=40}}
| {{SAI|Flourish|w=40}}
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| {{Action|bonus}}
| {{Action|bonus}}
| Inflict {{Cond|Off Balance}}
| Inflict {{Cond|Off Balance}}
| [[Dexterity]] (+2)
* {{Saving throw|DEX}}
| None
* Weapon action DC + 2
* {{duration|2}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
|-
| {{SAI|Heartstopper|w=40}}
| {{SAI|Heartstopper|w=40}}
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Chest Trauma}}
| Inflict {{Cond|Chest Trauma}}
| [[Constitution]] (+2)
* {{Saving throw|CON}}
| 1d4 {{DamageModifier|Strength}} <br> {{DamageText||Bludgeoning}}
* Weapon action DC + 2
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Lacerate|w=40}}
| {{SAI|Lacerate|w=40}}
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Bleeding}}
| Inflict {{Cond|Bleeding}}
| [[Constitution]] (+2)
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
| Weapon damage
|-
|-
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Gaping Wounds}}
| Inflict {{Cond|Gaping Wounds}}
| [[Constitution]] (+2)
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
| Weapon damage
|-
|-
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| {{Action|bonus}}
| {{Action|bonus}}
| Inflict {{Cond|Dazed}}
| Inflict {{Cond|Dazed}}
| [[Constitution]] (+2)
* {{Saving throw|CON}}
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Slashing}}
* Weapon action DC + 2
* {{duration|2}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
|-
| {{SAI|Prepare|w=40}}
| {{SAI|Prepare|w=40}}
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| {{action | movement | m = 6 | ft = 20 }}
| {{action | movement | m = 6 | ft = 20 }}
| Extra damage on melee attacks this turn
| Extra damage on melee attacks this turn
| -
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Slashing}}
| [[Ability Score Modifier|Strength Modifier]] <br> {{DamageType|Slashing}}
|-
|-
| {{SAI|Rush Attack|w=40}}
| {{SAI|Rush Attack|w=40}}
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<li> {{WeaponType|Pikes}}
<li> {{WeaponType|Pikes}}
</ul>
</ul>
| {{Action}}
| {{Action}}<br>+ {{action|movement}}
| Charge 9 m / 30 ft <br> Inflict {{Cond|Off Balance}}
| Charge up to {{distance|m=9|ft=30}}<br>Inflict {{Cond|Off Balance}}
| [[Strength]] (+1)
* {{Saving throw|STR}}
| 1d4 {{DamageModifier|Strength}} <br> Inherits weapon damage type  
* Weapon action DC
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type  
|-
|-
| {{SAI|Tenacity|w=40}}
| {{SAI|Tenacity|w=40}}
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| {{Action|Reaction}}
| {{Action|Reaction}}
| Inflict damage on a miss
| Inflict damage on a miss
| -
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Bludgeoning}}
| [[Ability Score Modifier|Strength Modifier]] <br> {{DamageType|Bludgeoning}}
* Minimum 1 damage
|-
|-
| {{SAI|Topple|w=40}}
| {{SAI|Topple|w=40}}
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Prone}}
| Inflict {{Cond|Prone}}
| [[Dexterity]] (+2)
* {{Saving throw|Dex}}
| None
* Weapon action DC + 2
* {{duration|1}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
|-
| {{SAI|Weakening Strike|w=40}}
| {{SAI|Weakening Strike|w=40}}
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Weak Grip}}
| Inflict {{Cond|Weak Grip}}
| [[Strength]] (+2)
* {{Saving throw|STR}}
| 1d4 {{DamageModifier|Strength}} <br> Inherits weapon damage type  
* Weapon action DC + 2
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
* Non-lethal damage
|}
|}


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<!-- Don't use absolute widths! Remember mobile! -->
<!-- Don't use absolute widths! Remember mobile! -->
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
! style="width: 15.0%;" | Weapon Action
! style="width: 18.5%;" | Weapon Action
! style="width: 17.5%;" | Associated Weapons
! style="width: 17%;" | Associated Weapons
! style="width: 17.5%;" | Cost
! style="width: 18.5%;" | Cost
! style="width: 17.5%;" | Effect
! style="width: 25%;" | Effect
! style="width: 12.5%;" | Saving Throw
!Damage
! style="width: 20.0%;" | Damage
|-
|-
| {{SAI|Brace (Ranged)|w=40}}
| {{SAI|Brace (Ranged)|w=40}}
|
|
<ul style="list-style: none;">
<ul style="list-style: none;">
<li> {{WeaponType|Heavy Crossbows}}
<li> {{WeaponType|Longbows}}
<li> {{WeaponType|Longbows}}
<li> {{WeaponType|Heavy Crossbows}}
</ul>
</ul>
| {{action | movement | m = 6 | ft = 20 }}
| {{action | movement | m = 6 | ft = 20 }}
| 'Advantage' on damage rolls for this turn
| Reroll ranged damage rolls and take the higher value
| -
* {{duration|1}}
| -
| -
|-
|-
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Hamstrung}}
| Inflict {{Cond|Hamstrung}}
| [[Constitution]] (+1)
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
| Weapon damage
|-
|-
| {{SAI|Mobile Shot|w=40}}
| {{SAI|Mobile Shot|w=40}}
|
|<ul style="list-style: none;">
<ul style="list-style: none;">
<li> {{WeaponType|Hand Crossbows}}
<li> {{WeaponType|Hand Crossbows}}
</ul>
</ul>
| {{Action|bonus}}
| {{Action|bonus}}
| Weapon attack as a bonus action <br> ''Prerequisite: Dashed or Disengaged this turn''
| Make a bonus action attack after using {{SAI|Dash}} or {{SAI|Disengage}}
| -
| Weapon damage
| Weapon damage
|-
|-
| {{SAI|Piercing Shot|w=40}}
| {{SAI|Piercing Shot|w=40}}
|  
|<ul style="list-style: none;">
<ul style="list-style: none;">
<li> {{WeaponType|Heavy Crossbows}}
<li> {{WeaponType|Light Crossbows}}
<li> {{WeaponType|Light Crossbows}}
<li> {{WeaponType|Hand Crossbows}}
<li> {{WeaponType|Hand Crossbows}}
<li> {{WeaponType|Heavy Crossbows}}
</ul>
</ul>
| {{Action}}
| {{Action}}
| Inflict {{Cond|Gaping Wounds}}
| Inflict {{Cond|Gaping Wounds}}
| [[Constitution]] (+1)
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
| Weapon damage
|}
|}
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| -
| -
| +1d6 {{DamageType|Force}}
| +1d6 {{DamageType|Force}}
[[Ability Score Modifier|Strength modifier]] {{DamageType|Bludgeoning}}
|-
|-
| {{SAI|Arcane Ammunition|w=40}}
| {{SAI|Arcane Ammunition|w=40}}
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| -
| -
| + Proficiency Bonus {{DamageType|Necrotic}}
| + Proficiency Bonus {{DamageType|Necrotic}}
|-
| {{SAI|Perfectly Balanced Strike|w=40}}
| {{LgRarityItem|Belm}}
| {{Action|bonus}}
| Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel.
| -
| -
|-
|-
| {{SAI|Poison Mist|w=40}}
| {{SAI|Poison Mist|w=40}}

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