Magic Initiate: Cleric: Difference between revisions

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{{ up to date | 2023-10-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{Passive feature page
| summary = '''Magic Initiate: Cleric''' is a Passive Feature provided by the [[Feat]] of the same name. It grants you spells and cantrips from that particular class.
| summary = '''Magic Initiate: Cleric''' is a Passive Feature provided by the [[Feat]] of the same name. It grants you spells and cantrips from that particular class.
| description = You learn 2 cantrips and a Level 1 spell from the [[Cleric#Cleric Spell List|Cleric spell list]]. You can cast the Level 1 spell once per [[Long Rest]]. Your [[Spellcasting Modifier]] for all 3 spells is {{Ability|Wisdom}}.
| description = You have learnt 2 cantrips and a Level 1 spell from the [[Cleric/Spells|Cleric spell list]].  
| extra description = You can cast the Level 1 spell once per [[Long Rest]]. Your [[Spellcasting Modifier]] for all 3 spells is {{Ability|Wisdom}}.
| image = Magic Initiate Cleric.webp
| image = Magic Initiate Cleric.webp
| icon = Magic Initiate Cleric Icon.webp
| granted by feats = Magic Initiate: Cleric (Feat)
| granted by feats = Magic Initiate: Cleric (Feat)
| notes=
| bugs =  
* This feat has an unlisted effect that increases the maximum [[AC]] bonus from [[Dexterity]] while wearing [[Medium Armour]] from +2 to +3. This effect is equivalent to the [[Medium Armour Master]] feat. Also like that feat, this effect will break the [[Exotic Material]] feature of certain  Medium Armours.
}}
}}
[[Category:Passive features]]

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