List of sources of movement speed: Difference between revisions

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'''Movement Speed''' is a [[Resource]] that determines how far you can move each turn.
'''Movement Speed''' is a [[Resource]] that determines how far you can move each turn. It can be affected by certain [[action]]s, [[Character Creation#Playable Races|Races]], [[class]] features, [[feats]], and [[spells]].


Movement Speed can be affected by certain [[Action]]s, [[Character Creation#Playable Races|Races]], Class Features, [[Feats]], and [[Spells]].
Most races have a base movement speed of {{InfoBlob|9 m / 30 ft}}; [[Dwarf|Dwarves]], [[Halfling|Halflings]], and [[Gnome|Gnomes]] have a base movement speed of {{InfoBlob|7.5 m / 25 ft}}; [[Elf#Wood Elves|Wood Elves]] and [[Half-Elf#Wood Half-Elves|Wood Half-Elves]] have a base movement speed of {{InfoBlob|10.5 m / 35 ft}}.
 
== Increasing your movement speed ==
=== Temporary ===
While in turn-based mode, using {{SAI|Dash}} {{action}} can double your movement speed. Several classes also have class features which function similarly to dash:
 
*{{class|Rogue}}s receive the class feature {{SAI|Cunning Action: Dash}} at Level 2, which can double their movement speed as a {{action|bonus}}.
*{{class|Monk}}s receive the class feature {{SAI|Step of the Wind: Dash}} at level 2, which can double their movement at the cost of {{action|bonus}} + {{Resource|ki}}.
 
Other methods:
* The level 1 {{Icon|Ritual_Spell_Icon.png|24px}} [[Spells#Ritual_spells|ritual spell]] {{SAI|Longstrider}} increases a creature's movement speed by {{InfoBlob|3 m / 10 ft}} until the next [[Long Rest]].
* Certain items can give the {{Cond|Momentum}} which increase your movement speed by {{InfoBlob|1.5 m / 5 ft}} per remaining stack (see the condition page for sources of Momentum).
* Using {{SAI|Jump (Bonus Action)|Jump}}, or {{cond|Flight|flying}} can also give a slight increase in movement speed.
 
=== Permanent ===
Some classes have class features which increase their base speed:
*{{class|Barbarian}}s receive the class feature {{SAI|Fast Movement}} at Level 5, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[Heavy Armour]].
*{{class|Monk}}s receive the class feature {{SAI|Unarmoured Movement}} at level 2, which increases their movement speed by {{InfoBlob|3 m / 10 ft}}. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}.
 
A well, the '''Mobile''' [[Feats|feat]] permanently increases your movement speed by {{InfoBlob|3 m / 10 ft}}.
 
== Reducing movement speed ==
Movement speed can also be reduced or restricted entirely.
 
''See individual condition pages for infliction sources''.
 
* {{cond|Stunned}} cannot move
* {{cond|Paralysed}} cannot move
* {{cond|Restrained}} cannot move
* {{cond|Difficult Terrain}} halves movement while on a surface that inflicts this
* {{cond|Encumbered}} reduces movement speed by 3 m / 10 ft
* {{cond|Heavily Encumbered}} greatly reduces movement speed
* {{cond|Muddy}} halves movement speed
* [[Prone (Condition Type)]] conditions of this type cause a creature to use half it's movement speed to stand up.
 
{{SAI|Freedom of Movement}} can prevent restriction of movement from certain sources.


* Most races have a base movement speed of {{C|9 m / 30 ft}}; [[Dwarf|Dwarves]], [[Halfling|Halflings]], and [[Gnome|Gnomes]] have a base movement speed of {{C|7.5 m / 25 ft}}; [[Elf#Wood Elves|Wood Elves]] and [[Half-Elf#Wood Half-Elves|Wood Half-Elves]] have a base movement speed of {{C|10.5 m / 35 ft}}.
* The {{SAI|Dash}} {{action}} can double your movement speed.
* [[Character Creation#Playable Classes|Class]] Features:
**[[Rogue|Rogues]] receive the class feature {{SAI|Cunning Action: Dash}} at Level 2, which can double their movement speed as a {{action|bonus}}.
**[[Barbarian|Barbarians]] receive the class feature {{SAI|Fast Movement}} at Level 5, which increases their movement speed by {{C|3 m / 10 ft}} while not wearing [[Armour#Heavy Armour|Heavy Armour]].
**[[Monk|Monks]] receive the class feature {{SAI|Unarmoured Movement}} at level 2, which increases their movement speed by {{C|3 m / 10 ft}}. This bonus improves to {{C|4.5 m / 15 ft}} and {{C|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}.
* The '''Mobile''' [[Feats|Feat]] increases your movement speed by {{C|3 m / 10 ft}}.
* The level 1 spell [[Longstrider]] increases a creature's movement speed by {{C|3 m / 10 ft}} until the next [[Long Rest]].
* Certain items can give the {{Cond|Momentum}} which increase your movement speed by {{C|1.5 m / 5 ft}} per remaining stack.
* Movement speed is reduced by areas of [[Difficult Terrain]].


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