Attacks: Difference between revisions

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242 bytes added ,  12 February 2023
→‎Critical Miss / Critical Hit: added a list of modifiers for attack rolls
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Tag: Manual revert
(→‎Critical Miss / Critical Hit: added a list of modifiers for attack rolls)
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== Critical Miss / Critical Hit ==
== Critical Miss / Critical Hit ==


As a special case, a roll of 1 means that the attack fails regardless of bonuses and target Armor Class.  This is called a Critical Miss. Likewise, a roll of 20 means the attack succeeds regardless of the target's Armor Class.  This is called a Critical Hit.  A critical hit also affects the result of the Damage Roll, though the details of how this will be implemented in the finished game are not known yet.
As a special case, a roll of 1 means that the attack fails regardless of bonuses and target Armor Class.  This is called a Critical Miss. Likewise, a roll of 20 means the attack succeeds regardless of the target's Armor Class.  This is called a Critical Hit.  A critical hit rolls all the [[Damage Rolls|damage]] dice of the attack twice, including damage from other sources such as [[Sneak Attack (Melee)|sneak attacks]] and [[paladin]] smites.


== Modifiers ==
== Modifiers ==


Attack Rolls can be affected by [[Advantage|Advantage / Disadvantage]], by the attacker's [[Ability Score Modifier]], and the attacker's [[Proficiency Bonus]].
Attack Rolls can be affected by [[Advantage|Advantage / Disadvantage]], by the attacker's [[Ability Score Modifier]], the attacker's [[Proficiency Bonus]], [[Weapon Enchantments]], [[Bless]], [[High Ground Rules|High Ground/Low ground]], [[Bane]], [[Loviatar's Blessing]], [[Magic Weapon]], [[Sacred Weapon]]<nowiki/>m and [[Fighting Style|Archery Fighting Style]].


=== Ability Score Modifier ===
=== Ability Score Modifier ===
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