Attacks: Difference between revisions

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4 bytes added ,  13 February 2023
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m (minor copyedit. you can pry this oxford comma from my cold, dead hands.)
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  Result = {{D20}} + Ability Score Modifier + (optional) Proficiency Bonus
  Result = {{D20}} + Ability Score Modifier + (optional) Proficiency Bonus


The result of the roll is compared to the [[Armor Class]] of the target.  If the Armor Class is reached or exceeded, the attack is a successful hit, and the game proceeds with a [[Damage Roll]] to determine the amount of damage dealt.
The result of the roll is compared to the [[Armour Class]] of the target.  If the Armour Class is reached or exceeded, the attack is a successful hit, and the game proceeds with a [[Damage Roll]] to determine the amount of damage dealt.


Attacks done with [[Weapons]] always use an Attack Roll to determine success.  Some spells also use an Attack Roll to determine whether they hit their intended target (such as [[Fire Bolt]] or [[Eldritch Blast]]), though other spells hit the target automatically (such as [[Magic Missile]] or [[Fireball]]).  A spell that hits its target automatically may allow the target to make a [[Saving Throw]] instead.
Attacks done with [[Weapons]] always use an Attack Roll to determine success.  Some spells also use an Attack Roll to determine whether they hit their intended target (such as [[Fire Bolt]] or [[Eldritch Blast]]), though other spells hit the target automatically (such as [[Magic Missile]] or [[Fireball]]).  A spell that hits its target automatically may allow the target to make a [[Saving Throw]] instead.
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== Critical Miss / Critical Hit ==
== Critical Miss / Critical Hit ==


As a special case, a roll of 1 means that the attack fails regardless of bonuses and target Armor Class.  This is called a Critical Miss. Likewise, a roll of 20 means the attack succeeds regardless of the target's Armor Class.  This is called a Critical Hit.  A critical hit rolls all the [[Damage Rolls|damage]] dice of the attack twice, including damage from other sources such as [[Sneak Attack (Melee)|sneak attacks]], poison, and [[Paladin]] smites.
As a special case, a roll of 1 means that the attack fails regardless of bonuses and target Armour Class.  This is called a Critical Miss. Likewise, a roll of 20 means the attack succeeds regardless of the target's Armour Class.  This is called a Critical Hit.  A critical hit rolls all the [[Damage Rolls|damage]] dice of the attack twice, including damage from other sources such as [[Sneak Attack (Melee)|sneak attacks]], poison, and [[Paladin]] smites.


== Modifiers ==
== Modifiers ==

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