Spirit Guardians (Radiant): Difference between revisions

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{{ up to date | 2023-09-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{SpellPage
{{SpellPage
| name = Spirit Guardians: Radiant
| name = Spirit Guardians: Radiant
| image = Spirit Guardians Icon.png
| image = Spirit Guardians.webp
| controller icon = Spirit Guardians Icon.webp
| icon = Spirit Guardians Unfaded Icon.webp
| level = 3
| level = 3
| school = Conjuration
| school = Conjuration
| ritual =  
| ritual =  
| classes = Cleric, War Domain
| summary = This spell is a variation of the spell {{SAI|Spirit Guardians}}. This variant deals {{DamageType|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| class learns at level 5 = Cleric, War Domain
| description = Call forth spirits to protect the area around you.
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| extra description = Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
| class learns at level 10 = Bard:via [[Magical Secrets]]
| warning = Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.
| races =
| cost = action, spell3
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageColor|Radiant|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
 
On a successful [[Saving Throw|Save]], targets still take half damage.
 
Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.
| action type = action
| attack roll =  
| attack roll =  
| damage = 3d8
| damage = 3d8
| damage modifier =  
| damage modifier =  
| damage type = Radiant
| damage type = Radiant
| damage save = Wisdom
| damage save effect = half
| damage per =  
| damage per =  
| extra damage =  
| extra damage =  
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| extra damage per =  
| extra damage per =  
| concentration = yes
| concentration = yes
| save = WIS
| save dc = caster
| on save = Targets still take half damage.
| range = self
| range = self
| range m =  
| range m =  
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| condition duration = 10
| condition duration = 10
| condition save = Wisdom
| condition save = Wisdom
| condition dc = caster
| area =  
| area =  
| area category =  
| area category =  
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| area condition 4 =  
| area condition 4 =  
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} damage for each spell slot level above 3rd.
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} damage for each spell slot level above 3rd.
| variant of = Spirit Guardians
| notes =  
| notes =  
| video =  
| video =  

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