Create Water: Difference between revisions

Jump to navigation Jump to search
163 bytes removed ,  22 November 2023
no edit summary
m (Added Magic Initiate: Druid to How to learn section)
No edit summary
Line 4: Line 4:
| level = 1
| level = 1
| school = Transmutation
| school = Transmutation
| classes = Cleric, Druid, Storm Sorcery
| class learns at level 1 = Cleric, Druid
| class learns at level 6 = Storm Sorcery
| granted by feats = Magic Initiate: Druid 
| granted by items = Rain Dancer
| summary = This spell is a variant of {{SAI|Create or Destroy Water}} that allows spellcasters to conjure an area of water that rain from thin air and forms a water surface. Creatures standing in the area when the spell is cast will become {{Cond|Wet}}.
| summary = This spell is a variant of {{SAI|Create or Destroy Water}} that allows spellcasters to conjure an area of water that rain from thin air and forms a water surface. Creatures standing in the area when the spell is cast will become {{Cond|Wet}}.
| description = Call forth rain. It extinguishes exposed flames and forms a [[Water Surface]].
| description = Call forth rain. It extinguishes exposed flames and forms a [[Water Surface]].
| action type = action
| cost = action, spell1
| range m = 9
| range m = 9
| range ft = 30
| range ft = 30
Line 23: Line 18:
| area range m = 2
| area range m = 2
| area range ft = 5
| area range ft = 5
| variant of = Create or Destroy Water
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes =  
| notes =  

Navigation menu