Doni: Difference between revisions

Jump to navigation Jump to search
65 bytes removed ,  23 November 2023
m
nav
m (nav)
Line 13: Line 13:
|CHA=10
|CHA=10
|level=1
|level=1
|race={{Race|Tiefling}}
|race=Tiefling
|type=Humanoid
|type=Humanoid
|HP=5
|HP=5
Line 29: Line 29:
|fire=Resistant
|fire=Resistant
}}'''Doni''' is a [[Tiefling]] child in [[Baldur's Gate 3]]. He is one of the refugees at the [[Druid Grove]] with the other Tieflings, and is located in [[Druid Grove#The Hollow|The Hollow]]. He doesn't talk and tries to avoid eye contact if spoken to, however, you'll hear him speak if you have animals with you (like summoned familiars or you are in wildshape). Doni is part of the children's gang led by [[Mol]] and he is [[Rikka|Rikka's]] ward.  
}}'''Doni''' is a [[Tiefling]] child in [[Baldur's Gate 3]]. He is one of the refugees at the [[Druid Grove]] with the other Tieflings, and is located in [[Druid Grove#The Hollow|The Hollow]]. He doesn't talk and tries to avoid eye contact if spoken to, however, you'll hear him speak if you have animals with you (like summoned familiars or you are in wildshape). Doni is part of the children's gang led by [[Mol]] and he is [[Rikka|Rikka's]] ward.  


== Background ==
== Background ==
Line 35: Line 34:
Before ending up a refugee in the Druid Grove, Doni lost his father as well as his home. Different to the other Tiefling children, Doni doesn't talk and tries to avoid eye contact.
Before ending up a refugee in the Druid Grove, Doni lost his father as well as his home. Different to the other Tiefling children, Doni doesn't talk and tries to avoid eye contact.


== Act One ==
== Interactions ==
After successfully rescuing [[Mirkon]] in the Quest [[Investigate the Beach]] and telling Doni the password, he reveals the '''Concealed Hatch''', giving access to the [[Tiefling Hideout]] in the [[Druid Grove]].
After successfully rescuing [[Mirkon]] in the Quest [[Investigate the Beach]] and telling Doni the password, he reveals the '''Concealed Hatch''', giving access to the [[Tiefling Hideout]] in the [[Druid Grove]].


After only saving Arabella and talking to him, he will disappear, presenting a DC 10 Investigation check to find the full-sized entrance (as opposed to the small-race entrance near the waterfall), granting 15 XP.  
After only saving Arabella and talking to him, he will disappear, presenting a DC 10 Investigation check to find the full-sized entrance (as opposed to the small-race entrance near the waterfall), granting 15 XP.  


{{NavCharacters|one}}
{{NavEmeraldGrove}}
[[Category: Humanoids]]
[[Category: Tieflings]]
[[Category: Tieflings]]
[[Category:Children]]
[[Category:Children]]
[[Category: Characters in Act 1]]

Navigation menu