Wild Magic: Spike Growth: Difference between revisions

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Fixed wild magic sorcerer link
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(Fixed wild magic sorcerer link)
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{{ActionPage
{{ActionPage
| summary = '''Wild Magic: Spike Growth''' is a [[Wild Magic (Subclass Feature)|Wild Magic]] effect of the {{Class|Wild Magic}}. This effect shapes the ground nearby into spikes that are Difficult Terrain, and deal Piercing damage if a creature walks over them. Similarly to {{SAI|Spike Growth}}
| summary = '''Wild Magic: Spike Growth''' is a {{SAI|Wild Magic (passive feature)|Wild Magic}} effect of the {{Class|Wild Magic Sorcerer}}. This effect shapes the ground nearby into spikes that are Difficult Terrain, and deal Piercing damage if a creature walks over them. Similarly to {{SAI|Spike Growth}}
| description = Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} it moves.
| description = Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} it moves.
| image = Wild Magic Turn Magic.webp  
| image = Wild Magic Turn Magic.webp  
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| area duration = 3
| area duration = 3
| area condition = Difficult Terrain
| area condition = Difficult Terrain
| class learns at level 1 = Wild Magic
| class learns at level 1 = Wild Magic Sorcerer
| notes =  
| notes =  
}}
}}
{{SorcererNavbox}}
{{SorcererNavbox}}

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