Dagger +1: Difference between revisions

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{{WeaponPage
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Dagger PlusOne Icon.png
| image = Dagger PlusOne Icon.png
| controller icon = Dagger PlusOne Unfaded.png
| icon = Dagger PlusOne Unfaded Icon.png
| uid = WPN_HUM_Dagger_A_1
| uuid = 1eab180b-5bf9-48ea-aece-7ba20d1deb78
| description =  
| description =  
| quote = This dagger's handle is smooth and light, its jagged blade sharpened into a thin, cruel edge.
| quote = This dagger's handle is smooth and light, its jagged blade sharpened into a thin, cruel edge.
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| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| type = Daggers <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Daggers <!-- One of [[Category:Weapon Types]]. Always plural. -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d4 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d4 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Piercing
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse = yes
| finesse = yes
| heavy =  
| heavy =  
| light = yes
| light = yes
| loading =
| loading =  
| reach =
| reach =  
| thrown = yes
| thrown = yes
| can't dual wield =
| can't dual wield =  
| dippable = yes
| dippable = yes
| weight kg = 0.45
| weight kg = 0.45
| weight lb = 0.9
| weight lb = 0.9
| price = 300
| price = 40
| actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Piercing Strike
* {{Piercing Strike}}
| where to find = * Has a chance to be sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] each time the player resets trader's inventories by long resting or levelling up.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
* One can be found on a small hill overlooking the barn at the [[Blighted Village]], stuck into a piece of meat roasting over a campfire. A [[Strength]], [[Intelligence]], or [[Sleight of Hand]] check is required to remove it.
* This weapon can be bought from these traders:
** [[Dammon]] in the [[Druid Grove]]
** [[Roah Moonglow]] in the [[Shattered Sanctum]]
** [[Brem]] in the [[Zhentarim Hideout]] after completing [[Find the Missing Shipment]]
}}
}}
== External links ==
* {{FRWiki|Dagger|long}}
[[Category:Sources of Piercing damage]]

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