Disintegrating Night Walkers: Difference between revisions

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{{EquipmentPage
{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| image = Disintegrating Nightwalkers Icon.png
| image = Disintegrating Nightwalkers Icon.png
| description = The {{RarityColor|rare|Disintegrating Night Walkers}} are a pair of rare [[Boots]] that grants their wearer immunity to various surface effects, and also allows them to cast {{SmallIcon|Misty Step Icon.png}} [[Misty Step]] once per [[Short Rest]].
| controller icon = Disintegrating Nightwalkers Unfaded.png
| quote = Darker than a starless night, Night Walker are made for secrecy in honour of Shar. This particular pair was found deep in the ruins of an Underdark fortress. Though the leather is old and the magic is fading, the boots were recently cleaned and oiled with care.  
| icon = Disintegrating Nightwalkers Unfaded Icon.png
| description = The {{very rare|Disintegrating Night Walkers}} are a pair of very rare [[Boots]] that grants their wearer immunity to various surface effects, and also allows them to cast [[Misty Step]] once per [[Short Rest]].
| quote = Darker than a starless night, Night Walkers are made for secrecy in the honour of Shar. This particular pair was found deep in the ruins of an Underdark fortress. Though the leather is old and the magic is fading, the boots were recently cleaned and oiled with care.
| type = Boots <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| type = Boots <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| armourclass = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. -->
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. -->
| armourclassbonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary -->
| rarity = very rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| weight kg = 0.55
| weight kg = 0.55
| weight lb = 1.1
| weight lb = 1.1
| price = 500
| price = 360
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| uid = FOR_NightWalkers
* '''Night Walker:''' Can't be [[Conditions#Enwebbed|Enwebbed]], [[Conditions#Entangled|Entangled]], or [[Conditions#Ensnared|Ensnared]] and can't slip on [[Grease]] or [[Ice_Surface|Ice]].
| uuid = ac9145d1-31d0-4aa3-8755-62cc85dad22b
* '''{{Icon|Misty Step Icon.png}} [[Misty Step]]:''' Cast the spell [[Misty Step]] once per [[Short Rest]].
| passives = Night Walker
| special = * {{SpellAction|Misty Step|level=2|recharge=Short Rest}}
| where to find = <!-- Describe where and how to obtain the item. -->
| where to find = <!-- Describe where and how to obtain the item. -->
Worn by [[Nere]]. Can be obtained after clearing the cave-in at [[Grymforge]], as a part of the [[Free True Soul Nere]] questline.
Worn by [[Nere]]. Can be obtained after clearing the cave-in at [[Grymforge]], as a part of the [[Free True Soul Nere]] questline.
}}
}}
==Notes==
*(For modding) Weapon stats & RootTemplate found in Gustav Folder

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