Battle Master: Difference between revisions

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m
Short AND Long rest implies you need both before you get back the superiority die. Reworded it for clarity.
m (Formula for Manoeuver Save DC has been changed for Patch 5.)
m (Short AND Long rest implies you need both before you get back the superiority die. Reworded it for clarity.)
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{{up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
{{PageSeo
| description = Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
| description = Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
| image = Battle Master Icon.png
| image = Battle Master Icon.png
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'''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
'''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
[[Category:Subclasses]]
[[Category:Subclasses]]
==Subclass Features==
==Subclass Features==
[[File:Default Fighter Armor Alt.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}
[[File:Default Fighter Armor Alt.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}
===Level 3 === <!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.-->


==== Combat Superiority ====
{{Level header|3}} <!--"Manoeuvre" is correct! Remember, BG3 does not use American English spelling.-->
* '''{{R|supdie|forceplural=yes}}: 4''' Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].
 
; {{R|supdie|forceplural=yes}}&colon; 4
: Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. You have 4. They fuel your Battle Master manoeuvres and are expended upon use. You regain expended Superiority Dice after either a [[Short Rest|Short]] Rest or a [[Long Rest]].


==== [[Manoeuvres]] ====
; [[Manoeuvres]]
* '''Manoeuvre save DC''' = 8 + Proficiency Modifier + your Strength or Dexterity modifier, whichever is higher.
: Manoeuvre save DC = {{InfoBlob|8 + Proficiency Modifier + your Strength or Dexterity modifier}}, whichever is higher.
:; Choose 3 manoeuvres to learn:
:: {{Table list|
::; {{SAI|Commander's Strike}} : Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.
::; {{SAI|Disarming Attack (Melee)|Disarming Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly forces the target to drop the weapons they are holding.
::; {{SAI|Distracting Strike (Melee)|Distracting Strike}} : {{Cond|Distracted|Distract}} your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.
::; {{SAI|Evasive Footwork}} : You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round.
::; {{SAI|Feinting Attack}} : Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an addition {{DamageText|1d8|Weapon}} damage.
::; {{SAI|Goading Attack (Melee)|Goading Attack}} : Deal an additional {{DamageText|1d8|Weapon}} damage and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature.
::; {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
::; {{SAI|Menacing Attack (Melee)|Menacing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly {{Cond|Frightened|Frightens}} the target.
::; {{SAI|Precision Attack}} : Spend a [[#Level3|Superiority Die]] and add its result to an [[Attack Roll]].
::; {{SAI|Pushing Attack (Melee)|Pushing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly pushes the target back 4.5m.
::; {{SAI|Rally}} : Expend a superiority die to grant an ally {{Temp hp|8}}, bolstering their resolve.
::; {{SAI|Riposte}} : When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional {{DamageText|1d8|Weapon}} damage.
::; {{SAI|Sweeping Attack}} : Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.
::; {{SAI|Trip Attack (Melee)|Trip Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly knocks the target {{Cond|Prone}}. The target must be Large or smaller.
}}


Choose 3 manoeuvres to learn:
{{Level header|7}}
* '''{{SAI|Commander's Strike}}:''' Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.
* '''{{SAI|Disarming Attack (Melee)|Disarming Attack}}:''' Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Physical}} and possibly forces the target to drop the weapons they are holding.
* '''{{SAI|Distracting Strike (Melee)|Distracting Strike}}:''' {{Cond|Distracted|Distract}} your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.
* '''{{SAI|Evasive Footwork}}:''' You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round.
* '''{{SAI|Feinting Attack}}:''' Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an addition {{DamageText|1d8|Physical}} damage.
* '''{{SAI|Goading Attack (Melee)|Goading Attack}}:''' Deal an additional {{DamageText|1d8|Physical}} and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature.
* '''{{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}}:''' Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Physical}}. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
* '''{{SAI|Menacing Attack (Melee)|Menacing Attack}}:''' Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Physical}} damage and possibly {{Cond|Frightened|Frightens}} the target.
* '''{{SAI|Precision Attack}}:''' Spend a [[#Level3|Superiority Die]] and add its result to an [[Attack Roll]].
* '''{{SAI|Pushing Attack (Melee)|Pushing Attack}}:''' Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Physical}} damage and possibly pushes the target back 4.5m.
* '''{{SAI|Rally}}:''' Expend a superiority die to grant an ally {{Temp hp|8}}, bolstering their resolve.
* '''{{SAI|Riposte}}:''' When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional {{DamageText|1d8|Physical}} damage.
* '''{{SAI|Sweeping Attack}}:''' Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage.
* '''{{SAI|Trip Attack (Melee)|Trip Attack}}:''' Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Physical}} damage and possibly knocks the target {{Cond|Prone}}. The target must be Large or smaller.


=== Level 7 ===
; {{R|supdie|forceplural=yes}}&colon; 5
: You gain +1 Superiority Die


==== Combat Superiority ====
{{HorizontalRuleImage}}
* '''{{R|supdie|forceplural=yes}}: 5''' ''(You gain +1 Superiority Die)''


==== [[Manoeuvres]] ====
* Choose 2 additional [[Manoeuvres]].
* Choose 2 additional [[Manoeuvres]].


=== Level 10 ===
{{Level header|10}}
 
; {{SAI|Improved Combat Superiority|w=40}}
: The size of your '''{{R|supdie|forceplural=yes}}''' increase to {{DieIcon|d10|Physical}}1d10.


==== {{SAI|Improved Combat Superiority|w=40}} ====
{{HorizontalRuleImage}}
* The size of your '''{{R|supdie|forceplural=yes}}''' increase to {{DieIcon|d10|Physical}}1d10.


==== [[Manoeuvres]] ====
* Choose 2 additional [[Manoeuvres]].
* Choose 2 additional [[Manoeuvres]].


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