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editsDifficulty: Difference between revisions
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MInor fixes and typos
PcGameHunter (talk | contribs) (→Custom: Part 2) |
PcGameHunter (talk | contribs) m (MInor fixes and typos) |
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[[File:Honour Difficulty.webp|200px|thumb|right]] | [[File:Honour Difficulty.webp|200px|thumb|right]] | ||
'''Honour''' is the highest difficulty setting. In comparison to the Tactician difficulty setting, Honour has: | '''Honour''' is the highest difficulty setting. In comparison to the Tactician difficulty setting, Honour has: | ||
* 30 new tweaks to all of Baldur's Gate 3’s boss-fights, giving bosses new Legendary Actions | * 30 new tweaks to all of Baldur's Gate 3’s boss-fights, giving bosses new Legendary Actions. | ||
* Stricter action economy and damage bonuses | * Stricter action economy and damage bonuses as the game progresses. | ||
* Players only gets '''a single save for the entire campaign''', with many special conditions: | * Players only gets '''a single save for the entire campaign''', with many special conditions: | ||
** The save file cannot be loaded, outside the main menu. | ** The save file cannot be loaded, outside the main menu. | ||
** | ** The game will override the save is the following situations: | ||
** | *** The player returns to the main menu. | ||
** | *** The player quits the game. | ||
** | *** The player attempts to ALT+F4 out of the game. | ||
** | *** The player quicksaves. | ||
** | *** The game autosaves. | ||
*** The player dies and choses to restart the campaign. | |||
* When the entire party dies, the player is presented with two choices: | * When the entire party dies, the player is presented with two choices: | ||
** Continue the campaign in Custom mode, which ends Honour Mode. | ** Continue the campaign in Custom mode, which ends Honour Mode. | ||
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Players who beat the game in Honour Mode receive several rewards: | Players who beat the game in Honour Mode receive several rewards: | ||
* An in-game Golden D20 die skin. | * An in-game Golden D20 die skin. | ||
* The new Foehammer achievement. | * The new Foehammer [[Achievements|achievement]]. | ||
{{clear}} | {{clear}} | ||
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[[File:Custom Difficulty.webp|200px|thumb|right]] | [[File:Custom Difficulty.webp|200px|thumb|right]] | ||
'''Custom''' difficulty lets the player tweak various gameplay elements to their liking, such as: | '''Custom''' difficulty lets the player tweak various gameplay elements to their liking, such as: | ||
* '''Use [[Difficulty#Honour|Honour Mode]]'s single save system.''' {{ | * '''Use [[Difficulty#Honour|Honour Mode]]'s single save system.''' | ||
{{Prereq|This setting can't be changed once the game starts!}} | |||
** ''Default: Off'' | ** ''Default: Off'' | ||
** You cannot load saves outside the main menu. | ** You cannot load saves outside the main menu. | ||
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** Tactician: ''No details'' | ** Tactician: ''No details'' | ||
* '''Proficiency Bonus''': Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance. | * '''Proficiency Bonus''': Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance. | ||
** ''Default: 0x. ( | ** ''Default: 0x. (At level 1 +2)'' | ||
** Range: -1x - 4x | ** Range: -1x - 4x (At level 1, bonus at -1x is +1, 0x is +2, 1x is +3, 2x is +4, 3x is +5 and 4x is +6) | ||
* '''Enemy Critical Hits''': Enemies will be able to score [[Attack_roll#Critical_Miss_/_Critical_Hit|Critical Hits]]. | * '''Enemy Critical Hits''': Enemies will be able to score [[Attack_roll#Critical_Miss_/_Critical_Hit|Critical Hits]]. | ||
** ''Default: On'' | ** ''Default: On'' | ||
* '''No Death | * '''No Death Saving Throws''': Enable to stop player characters dying at 0 hit points. They will be stabilised until [[Help|Helped]]. | ||
** ''Default: Off'' | ** ''Default: Off'' | ||
* '''Disable Free First Strikes''': Harming a character before combat starts will cost you one attack or action on your first turn in initiative. | * '''Disable Free First Strikes''': Harming a character before combat starts will cost you one attack or action on your first turn in initiative. | ||
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* '''Short Rest Full Heal''': Your health is fully restored on a [[Short Rest]]. | * '''Short Rest Full Heal''': Your health is fully restored on a [[Short Rest]]. | ||
** ''Default: Off'' | ** ''Default: Off'' | ||
* '''Trade Price Modifier''': All prices traders ask for their wares multiplied by this value. All prices you get for your gear are divided by this value. | * '''Trade Price Modifier''': All prices traders ask for their wares are multiplied by this value. All prices you get for your gear are divided by this value. | ||
** ''Default: 2.5x'' | ** ''Default: 2.5x (Item worth 100gp costs 250gp and sells for 40gp)'' | ||
** Range: 1x - 4x | ** Range: 1x - 4x ''(E.g. Item worth 100gp at 1x costs 100gp and sells for 100gp. Item worth 100gp at 4x costs 400gp and sells for 25gp)'' | ||
* '''Multiclassing''': Enable to allow choosing an additional class upon level-up. | |||
* '''Multiclassing''': Enable to allow choosing an additional class upon level-up. {{ | {{Prereq|This setting can't be changed once the game starts!}} | ||
** ''Default: On'' | ** ''Default: On'' | ||
* '''Always Prompt Reactions''': All reactions that can pause the game will do so by default. | * '''Always Prompt Reactions''': All reactions that can pause the game will do so by default. | ||
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* '''Hide NPC Health''': Only HP counts of characters controlled by the player will be displayed. | * '''Hide NPC Health''': Only HP counts of characters controlled by the player will be displayed. | ||
** ''Default: Off'' | ** ''Default: Off'' | ||
* '''Hide Failed Perception Rolls''': Perception rolls to | * '''Hide Failed Perception Rolls''': Perception rolls to spot traps and hidden objects in the world will only be displayed if successful. | ||
** ''Default: Off'' | ** ''Default: Off'' | ||
* '''Hide Passive Rolls in Dialogues''': Prevent dialogues showing you if you have passed or failed a passive roll to learn information. | * '''Hide Passive Rolls in Dialogues''': Prevent dialogues showing you if you have passed or failed a passive roll to learn information. |