Abyss Beckoners: Difference between revisions

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{{ up to date | 2023-08-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| image = Gloves Leather F Faded.png
| image = Gloves Leather F Faded.png
| controller icon = Gloves Leather F Unfaded.png
| icon = Gloves Leather F Unfaded Icon.png
| icon = Gloves Leather F Unfaded Icon.png
| description = The {{very rare|Abyss Beckoners}} are a very rare pair of gloves that improve the [[Resistance|damage resistance]] of summons at the risk of driving them {{Cond|Demonspirit Madness|Mad}}.
| description = The {{very rare|Abyss Beckoners}} are a very rare pair of [[Handwear|gloves]] that improve the [[Resistance|damage resistance]] of summons at the risk of driving them [[Demonspirit Madness (Condition)|Mad]].
| quote = Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps.
| quote = Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps.
| type = Gloves <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| type = Gloves <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
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| price = 450
| price = 450
| uid = MAG_Zhentarim_Demonspirit_Gloves
| uid = MAG_Zhentarim_Demonspirit_Gloves
| uuid = 7ef359b6-79af-4414-99bc-f93bc5eeed77
| uuid = 7ef359b6-79af-4414-99bc-f93bc5eeed77 (not working)
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| passives = Demonspirit Aura
* {{SAI|Demonspirit Aura|w=40}}: The wearer's summoned creatures have [[resistance]] to all damage except {{DamageType|Psychic}} damage. At the start of the summoned creatures turn, it must succeed a {{Saving Throw|Wisdom|dc=13}} or be driven {{Cond|Demonspirit Madness|Mad}}.
| special =  
{{Inflicts|Demonspirit Madness|item}}
| where to find = <!-- Describe where and how to obtain the item. -->
| where to find = <!-- Describe where and how to obtain the item. -->
Inside a locked chest in a cell, roughly {{Coords|306|-170}} the [[Zhentarim Basement]], [[The Risen Road]].
[[Act One]]: Inside a locked chest in a cell, roughly {{Coords|306|-170}} the [[Zhentarim Basement]], [[The Risen Road]].
| notes = * [[Flying Ghoul (Animate Dead)|Ghouls]] summoned through {{SAI|Danse Macabre}} or {{SAI|Animate Dead: Flying Ghoul}} are immune to {{Cond|Demonspirit Madness}}
}}
}}

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