Saving throws: Difference between revisions

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{{NoExcerpt|''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[Dice rolls]].''}}
{{NoExcerpt|''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[dice rolls]].''}}
A '''saving throw''', also called a '''save''', is a die roll the game makes for a creature to decide whether it can avoid or reduce the harmful effects of various threats, such as a spell, poison, trap, and so on.  The creature's ability score modifier and proficiency bonus (if proficient in the relevant ability) are added to the roll.
'''Saving throws''' are automatic dice rolls made to '''save''' against certain harmful effects, such as spells, actions or surfaces.


<center>Result = {{InfoBlob|{{D20}} + [[Ability score modifier]] + [[Proficiency bonus]] (if proficient)}}</center>
All harmful effects that can be saved against have an associated target number – a [[Difficulty Class]] (DC) – and an [[Ability score|ability]] associated with its allowed save – referred to using terms such as ''Strength save'' or ''Dexterity save''.


Each saving throw is tied to an [[ability score]] that determines its type. Accordingly, it can be referred to as a Strength save, Dexterity save, Constitution save, and so on. For a save to succeed, it must reach or exceed a value known as the [[#The Difficulty Class of Saving Throws|Difficulty Class]] (DC) of the incoming threat.
When attempting a saving throw, a creature rolls a d20 and adds the save's associated ability score modifier to the result. If they are [[Proficiency|proficient]] in saves using that ability, they add their proficiency bonus as well.
 
<center>Formula = {{InfoBlob|{{D20}} + [[Ability score modifier]] + [[Proficiency bonus]] (if proficient)}}</center>
 
The result is then compared against the effect's DC, and is considered a success if it equals or exceeds that number.
 
While the outcome of an attempted saving throw is always binary – it is either a success or a failure – the exact outcome of a successful save depends on the effect in question. Often, the damage or conditions inflicted by the associated effect will be reduced in severity, or sometimes ignored entirely.


== Modifiers ==
== Modifiers ==
Saving throws are affected by the [[ability score modifier]] of the ability that they are tied to. In addition to that, being [[proficient]] in a type of saving throw allows the creature to add its [[proficiency bonus]] to the roll.
Saving throws are affected by the ability score modifier of the ability that they are tied to. In addition to that, being proficient in a type of saving throw allows the creature to add its proficiency bonus to the roll.


Saving throws can also be affected by [[advantage]] or [[disadvantage]].  For example, [[Elf|Elves]] have advantage on saving throws against being {{cond|Charmed}}. As another example, the {{cond|Bleeding}} condition incurs disadvantage on Constitution saves.
Saving throws can also be affected by [[advantage]] or [[disadvantage]].  For example, [[Elf|Elves]] have advantage on saving throws against being {{cond|Charmed}}. As another example, the {{cond|Bleeding}} condition incurs disadvantage on Constitution saves.
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