Healing: Difference between revisions

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10 bytes removed ,  7 December 2023
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(→‎Sources of healing: Added hat note, minor tweak)
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Most healing effects use a [[dice roll]], similar to a [[damage roll]], to determine how many hit points are restored; for example the [[spell]] {{SAI|Cure Wounds}} cast at level 1 restores {{DamageText|1d8|Healing}} + the caster's [[Spells#Spellcasting_ability_and_proficiency|spellcasting ability]]. More rarely an effect may heal a fixed amount, like the spell {{SAI|Heal}}.
Most healing effects use a [[dice roll]], similar to a [[damage roll]], to determine how many hit points are restored; for example the [[spell]] {{SAI|Cure Wounds}} cast at level 1 restores {{DamageText|1d8|Healing}} + the caster's [[Spells#Spellcasting_ability_and_proficiency|spellcasting ability]]. More rarely an effect may heal a fixed amount, like the spell {{SAI|Heal}}.


Any amount of healing removes the {{cond|Downed}} or {{cond|Bleeding}} conditions, and many sources of healing also have other beneficial effects; for example healing potions also remove the {{cond|Burning}} condition when drunk, and some healing spells also remove [[disease]]s.
Any amount of healing removes the {{cond|Downed}} or [[Bleeding]] conditions, and many sources of healing also have other beneficial effects; for example healing potions also remove the [[Burning]] condition when drunk, and some healing spells also remove [[disease]]s.


== Sources of healing ==
== Sources of healing ==
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