Save the Gondians: Difference between revisions

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m (→‎Walkthrough: Added a note indicating the total number of hostages, something I was unable to find beforehand)
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Once the Foundry has been entered, a cutscene plays, revealing that the Gondians are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approaches, the Banites move to attack the party and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back:
Once the Foundry has been entered, a cutscene plays, revealing that the Gondians are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approaches, the Banites move to attack the party and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back:


* [INTIMIDATION] Gondians! Fight back!Do not let these people torment you.
* [INTIMIDATION] Gondians! Fight back! Do not let these people torment you.
* [PERSUASION] I am here to help, Gondians. Together, we can free you all.
* [PERSUASION] I am here to help, Gondians. Together, we can free you all.
* Touch these people, and I'll kill you.
* Touch these people, and I'll kill you.
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* [BARD] [PURSUASION (DC 10)] If this was an epic of old, Barcus here would summon his courage - and ''lead'' the Ironhand Gnomes.
* [BARD] [PURSUASION (DC 10)] If this was an epic of old, Barcus here would summon his courage - and ''lead'' the Ironhand Gnomes.
* [PERSUASION] Perhaps the Ironhand Gnomes need a new leader. What say you, Barcus?
* [PERSUASION] Perhaps the Ironhand Gnomes need a new leader. What say you, Barcus?
* [INTIMIDATION] Walk away WUlbren - I won't ask twice.
* [INTIMIDATION] Walk away Wulbren - I won't ask twice.
* I won't let you hurt the Gondians.
* I won't let you hurt the Gondians.
* Wulbren makes a good point - you must die for the city, Gondians.
* Wulbren makes a good point - you must die for the city, Gondians.
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