Rescue the Tieflings: Difference between revisions

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Everybody thank honour mode for these terrible discoveries
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==== Cleaning Out the Prison ====
==== Cleaning Out the Prison ====
As always, the party can resort to murder. If the prison guards are murdered, the rest of the Tower does not become hostile. As such, the party can safely clear out the prison before dealing with the prisoners to safely ensure everyone survives the escape. An easy way to do this is to murder the Warden in her office, then way. Enemies patrolling nearby will intermittently walk in and can be slowly picked off. Once they're all dead and the Scrying Eyes killed, give Wulbren his hammer and the prisoners can safely escape without a worry of enemies.
As always, the party can resort to murder. If the prison guards are murdered, the rest of the Tower does not become hostile. As such, the party can safely clear out the prison before dealing with the prisoners to safely ensure everyone survives the escape. An easy way to do this is to murder the Warden in her office, then way. Enemies patrolling nearby will intermittently walk in and can be slowly picked off. Once they're all dead and the Scrying Eyes killed, give Wulbren his hammer and the prisoners can safely escape without a worry of enemies.
It's possible for the tieflings and gnomes to become separated; if the tieflings take more than three turns to arrive at the boat after Wulbren has already hammered it free, then the gnomes will depart without them. The tieflings will attempt to leave out the side door of the prison, a long and treacherous path that also includes Absolutist zealots and adepts stationed on the outside perimeter of the towers.


==== Returning to Last Light ====
==== Returning to Last Light ====
Once the prisoners have escaped, either go with them to Last Light Inn or fast travel there. There are potentially three tieflings to speak to - Alfira at the bar counter, Rolan at the bar, and Bex by the lakeside. Once they've all been spoken to, the quest is completed.
Once the prisoners have escaped, either go with them to Last Light Inn or fast travel there. Speak to Alfira to complete the quest.


=== Time Limit ===
=== Time Limit ===
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== Rewards ==  
== Rewards ==  
* {{IconLink | Potent Robe Icon.png| Potent Robe}} from Alfira if the captured tieflings are rescued
* {{IconLink | Potent Robe Icon.png| Potent Robe}} from Alfira if a sufficient quantity of captured tieflings are rescued.
** If only one tiefling survives, approximate {{Gold|250}} is rewarded instead.


== Notes ==
== Notes ==
* As of Hotfix 6, taking the prisoners through Moonrise Towers has a number of odd glitches. Once the prisoners exit the prison to the docks, if any of the prisoners are left in the prison before the party moves to the docks, even if the prison has been cleared of enemies, then they remain in the prison and cannot be moved or talked to. If the party fast travels or long rests, then they show up as dead.
* As of Hotfix 6, taking the prisoners through Moonrise Towers has a number of odd glitches. Once the prisoners exit the prison to the docks, if any of the prisoners are left in the prison before the party moves to the docks, even if the prison has been cleared of enemies, then they remain in the prison and cannot be moved or talked to. If the party fast travels or long rests, then they show up as dead.{{Verify}}


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[[Category:Quests]]
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[[Category:Time-Sensitive Quests]]
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