Wake Art Cullagh: Difference between revisions

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[[File:Wake Art Cullagh Quest.jpg|thumb|Art Cullagh's mind is gripped by the Shadowfell.]]
[[File:Wake Art Cullagh Quest.jpg|thumb|Art Cullagh's mind is gripped by the Shadowfell.]]


'''Wake up Art Cullagh''' is a [[quest]] in [[Act Two]] of Baldur's Gate 3. It can be started by speaking with Fist [[J'ehlar]] at the [[Last Light Inn]].
'''Wake Up Art Cullagh''' is a [[quest]] in [[Act Two]] of Baldur's Gate 3. It can be started by speaking with Fist [[J'ehlar]] at the [[Last Light Inn]].


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=== The House of Healing ===
=== The House of Healing ===
[[File:House of Healing Malus Quest.jpg|thumb|The House of Healing has been tainted by Sharran cruelty.]]
[[File:House of Healing Malus Quest.jpg|thumb|The House of Healing has been tainted by Sharran cruelty.]]
Cullagh's writ of duty references the [[House of Healing]], making it the first stop in finding a way to awaken him. If the party enters through the front door, they are stopped by Sister [[Sinda]], who says the party must wait in line until the doctor is available. The party can persuade, intimidate, or use a performance to convince Sinda that they desperately need to see the doctor immediately. The [[Dark Urge]] origin has a unique dialogue to be let in by explaining their unique condition, with Sinda letting them in with no checks needed. Sinda can also be bypassed by entering from the door to the east and moving north to the operating room.
Cullagh's writ of duty references the [[House of Healing]], making it the first stop in finding a way to awaken him. If the party enters through the front door, they are stopped by [[Sister Sinda]], who says the party must wait in line until the doctor is available. The party can persuade, intimidate, or use a performance to convince Sinda that they desperately need to see the doctor immediately. The [[Dark Urge]] origin has a unique dialogue to be let in by explaining their unique condition, with Sinda letting them in with no checks needed. Sinda can also be bypassed by entering from the door to the east and moving north to the operating room.


Once inside the House of Healing (X:-199, Y:-16), move north to the operating room. Here, [[Malus Thorm]] is operating on a distressed "patient" by torturing them. He stops to tell the party they're welcome to learn from him.
Once inside the House of Healing (X:-199, Y:-16), move north to the operating room. Here, [[Malus Thorm]] is operating on a distressed "patient" by torturing them. He stops to tell the party they're welcome to learn from him.
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