Armour: Difference between revisions

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| image = Helldusk Armour Icon.png
| image = Helldusk Armour Icon.png
}}
}}
{{hatnote|For the non-armour equipment that occuppies the same slot, see [[clothing]].}}
{{hatnote|For the non-armour equipment that occupies the same slot, see [[clothing]].}}
'''Armour''' is a type of [[equipment]] that provides bonuses to the wearer's [[Armour Class]] (AC), decreasing their chance of being hit by attacks.
'''Armour''' is a type of [[equipment]] that provides bonuses to the wearer's [[Armour Class]] (AC), decreasing their chance of being hit by attacks.


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; {{SmallIcon|Medium Armour Icon.png}} Medium armour : Provides moderate protection, but hinders mobility. Creatures wearing medium armour add their Dexterity modifier to their AC, up to a maximum of +2. Some medium armour types also give [[disadvantage]] on [[Stealth]] checks.
; {{SmallIcon|Medium Armour Icon.png}} Medium armour : Provides moderate protection, but hinders mobility. Creatures wearing medium armour add their Dexterity modifier to their AC, up to a maximum of +2. Some medium armour types also give [[disadvantage]] on [[Stealth]] checks.


; {{SmallIcon|Heavy Armour Icon.png}} Heavy armour : Provides maximum protection, but severely hinders mobility. Creatures wearing medium armour do not add their Dexterity modifier to their AC and have disadvantage on Stealth checks.
; {{SmallIcon|Heavy Armour Icon.png}} Heavy armour : Provides maximum protection, but severely hinders mobility. Creatures wearing heavy armour do not add their Dexterity modifier to their AC and have disadvantage on Stealth checks.


In addition to these three categories, [[shields]] are a type of armour equipped in the character's off-hand.
In addition to these three categories, [[shields]] are a type of armour equipped in the character's off-hand.


== Armour proficiency ==
== Armour proficiency ==
In order to to wear an armour efficiently, the wearer needs [[proficiency]] with that armour's category. A creature that wears armour it lacks proficiency with cannot cast [[spells]], and have disadvantage on all of its [[ability checks]], [[saving throws]], and [[attack rolls]].
In order to wear an armour efficiently, the wearer needs [[proficiency]] with that armour's category. A creature that wears armour it lacks proficiency with cannot cast [[spells]], and has disadvantage on all of its [[ability checks]], [[saving throws]], and [[attack rolls]].


Similarly to other armour, shields require the wearer to have proficiency with shields.
Similarly to other armour, shields require the wearer to have proficiency with shields.
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Armour proficiency is generally gained from starting [[class]], [[race]] or [[feats]].
Armour proficiency is generally gained from starting [[class]], [[race]] or [[feats]].


Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour.
; Light armour : Classes: [[Barbarian]], [[Bard]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warlock]].
 
; Sources of light armour proficiency : Classes: [[Bard]], [[Rogue]], [[Warlock]].
: Races: [[Human]], [[Half-elf]].
: Races: [[Human]], [[Half-elf]].
: Feat: [[Lightly Armoured]].
: Feat: [[Lightly Armoured]].
 
; Medium armour : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
; Sources of medium armour proficiency : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Ranger]].
: Class features: [[College of Valour]], [[College of Swords]].
: Class features: [[College of Valour]], [[College of Swords]].
: Races: [[Dwarf#Shield_Dwarves|Shield dwarf]], [[Githyanki]].
: Races: [[Dwarf#Shield_Dwarves|Shield dwarf]], [[Githyanki]].
: Feat: [[Moderately Armoured]].
: Feat: [[Moderately Armoured]].
 
; Heavy armour : Classes: [[Fighter]], [[Paladin]].
; Sources of heavy armour proficiency: Classes: [[Fighter]], [[Paladin]].
: Class features: [[Favoured Enemy]] (Ranger Knight), [[Life Domain]], [[Nature Domain]], [[Tempest Domain]], [[War Domain]].
: Class features: [[Favoured Enemy]] (Ranger Knight), [[Life Domain]], [[Nature Domain]], [[Tempest Domain]], [[War Domain]].
: Feat: [[Heavily Armoured]]
: Feat: [[Heavily Armoured]].
; Shields : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
: Class features: [[College of Valour]].
: Races: [[Human]], [[Half-elf]].
: Feat: [[Moderately Armoured]].


; Sources of shield proficiency : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour.
: Class features: [[College of Valour]].
: Races: [[Human]], [[Half-elf]]
: Feat: [[Moderately Armoured]]


== List of light armour ==
== List of light armour ==
{{ArmourTableHeader}}
{{ArmourTableHeader}}
{{#cargo_query: tables = equipment
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special
| fields = _pageName=page, name, uid, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| order by = rarity_order, name
| where = type = "Light Armour" AND legacy IS NULL
| where = type = "Light Armour" AND legacy IS NULL
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{{ArmourTableHeader}}
{{ArmourTableHeader}}
{{#cargo_query: tables = equipment
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special
| fields = _pageName=page, uid, name, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| order by = rarity_order, name
| where = type = "Medium Armour" AND legacy IS NULL
| where = type = "Medium Armour" AND legacy IS NULL
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{{ArmourTableHeader}}
{{ArmourTableHeader}}
{{#cargo_query: tables = equipment
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special
| fields = _pageName=page, uid, name, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| order by = rarity_order, name
| where = type = "Heavy Armour" AND legacy IS NULL
| where = type = "Heavy Armour" AND legacy IS NULL
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== Legacy content ==
== Legacy content ==
{{#cargo_query: tables = equipment
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, legacy
| fields = _pageName=page, name, uid, legacy
| order by = legacy
| order by = legacy
| where = (type = "Light Armour" OR type = "Medium Armour" OR type = "Heavy Armour")  AND (legacy = "unobtainable" OR legacy = "inaccessible")
| where = (type = "Light Armour" OR type = "Medium Armour" OR type = "Heavy Armour")  AND (legacy = "unobtainable" OR legacy = "inaccessible")
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