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{{CharacterInfo
{{Infobox statistics
|title =
| name = Cloaker
|name = Cloaker
| race = Cloaker
|image= [[File:Cloaker Model.png|350px]]
| image = Cloaker Model.png
|STR=18
| size = Large
|DEX=16
| type = Aberration
|CON=15
| armour_class = 14
|INT=12
| hit_points = 105
|WIS=13
| hit_points_tactician = 136
|CHA=14
| movement_speed_meters = 9
|level=8
| movement_speed_feet = 30
|race=Cloaker
| weight_kg = 80
|type=Aberration
| weight_lb =  
|HP=105; 136{{Tactician}}
| level = 8
|AC=14
| str = 18
|speed=9m / 30ft
| dex = 16
|size=Large
| con = 15
|weight=80kg
| int = 12
|proficiency=3
| wis = 13
|initiative=+3
| cha = 14
|location = Hidden natural cavern in the [[Gauntlet of Shar]].{{Coords|-819|-867}}
 
|allies =  
| feature1_name = Light Sensitivity
|enemies =  
| feature1_description = While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight.  
|passive=
| feature2_name = Multiattack: Frightened
{{PAS|Light Sensitivity}}
| feature2_description = Can Multiattack a creature who is Frightened.
{{PAS|Multiattack: Frightened|Multiattack}}
| feature3_name = Opportunity Attack
{{PAS|Opportunity Attack}}
| feature3_description = Automatically attack an enemy moving out of your reach.
}}'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
| feature4_name = Darkvision
| feature4_description = Can see in the dark up to 12 m / 40 ft.
| feature5_name = Alert
| feature5_mode = Tactician
| feature5_description = You gain +5 to Initiative and can no longer be surprised.
}}
'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.


== About ==
== About ==
{{Quote|Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.}}
{{Quote|Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.}}
One cloaker can be found during Act Two, in a hidden natural cavern in the {{Coords|-819|-867|Gauntlet of Shar}}.


==Attacks and abilities==
==Attacks and abilities==


{{Feature box
{{Feature box|Bite (Cloaker)}}
|name = Bite
|link = Bite (Cloaker)
|image name=Bite.webp
|* Bite a target, dealing piercing damage and causing {{cond|Bleeding}} for {{duration|5}}
{{DamageInfo|3d6+4|Piercing}}
}}


{{Feature box
{{Feature box|Multiattack (Cloaker)}}
|name = Multiattack
|link = Multiattack (Cloaker)
|image name=Multiattack Earth Elemental.webp
|* While a creature is frigtened, aim Multiple attacks at a target that causes {{cond|Gaping Wounds}} and {{cond|Bleeding}} for {{duration|5}}.
{{DamageInfo|3d6+4|Piercing}}
{{DamageInfo|3d8+4|Slashing}}
}}


{{Feature box
{{Feature box|Fly (Class Action)}}
|name = Fly
|link = Fly (Class Action)
|image name = Fly.webp
|Fly to a target position.
{{Range|m=18|ft=60}} using movement speed.
}}


{{Feature box
{{Feature box|Phantasms}}
|name = Phantasms
|image name = GenericIcon Intent Summon.png
|*Summon up to three illusory duplicates per battle, which can {{cond|Frightened|Frighten}} and cause psychic damage.
{{Range|m=100|ft=328}}
{{Duration|20}}
}}


=== Phantasms ===
=== Phantasms ===
Phantasms have identical statistics to their summoner, though with half the [[Hit Points]], multiple Resistances and Immunities, along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed.
Phantasms have identical statistics to their summoner, though with half the [[Hit Points]], multiple Resistances and Immunities, along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed.
{{CharacterInfo2
{{Infobox statistics
|title =
| name = Cloaker Phantasm
|name = Cloaker Phantasm
| image = Cloaker Phantasm Model.png
|image=[[File:Cloaker Phantasm Model.png|350px]]
| race = Cloaker
|level=8
| type = Aberration
|race=Cloaker
| armour_class = 14
|type=Aberration
| hit_points = 56
|HP=56
| level = 8
|AC=14
| initiative =  
|slashing=Resistant|piercing=Resistant|bludgeoning=Resistant|necrotic=Immune|psychic=Immune|poison=Immune}}
| proficiency_bonus =  
 
| feature1_name = Ethereal
{{Feature box
| feature1_description = While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight.
|name = Moan
| feature2_name = Darkvision
|image name = Generic Control.webp
| feature2_description = Can see in the dark up to 12 m / 40 ft.
|* Produce a piercing moan and {{cond|Frightened|Frighten}} nearby creatures.
| feature3_name = Incorporeal Movement
{{SavingThrow|WIS|13}}
| feature3_description = Opportunity attacks against you have Disadvantage.
{{DamageInfo|1d6|Psychic}}
| feature4_name = Alert
{{AOE|m=4|ft=13|radius}}
| feature4_mode = Tactician
* On a failed save, take damage and become Frightened for {{Duration|2}}
| feature4_description = You gain +5 to Initiative and can no longer be surprised.
| resistant1 = Slashing
| resistant2 = Piercing
| resistant3 = Bludgeoning
| immune1 = Necrotic
| immune2 = Psychic
| immune3 = Poison
}}
}}
{{Feature box|Moan}}


== Tactics ==
== Tactics ==

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