Lessons for Sensible Living IV: Cities and How to Survive Them: Difference between revisions

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{{MiscItemPage
{{MiscItemPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:MiscItemPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:MiscItemPage -->
| image = Book_WizardyGenericC.png
| image = Book Tome R Image.png
| icon = Book Bound A Item Icon.png
| icon = Book Tome R Item Icon.png
| description = '''Lessons for Sensible Living IV: Cities and How to Survive Them''' is a common [[Books|Book]]. It's a summary of a book on how to "''survive''" city life, and is written by Harrington Nethalin.
| description = '''Lessons for Sensible Living IV: Cities and How to Survive Them''' is part of a series of books written by Harrington Nethalin.
| quote = A slim, cheaple constructed book. The front cover is decorated with an engraving of a grimacing man, smoking a clay pipe.
| quote = A slim, cheaply constructed book. The front cover is decorated with an engraving of a grimacing man, smoking a clay pipe.
| book text = [The first page summarises the contents. The remaining pages clumsily elaborate on them in great detail.]   
| book text = [The first page summarises the contents. The remaining pages clumsily elaborate on them in great detail.]   




I. On Not Going to Cities. The simplest piece of advice for Sensible Folk is to avoid cities entirely.
I. On Not Going to Cities. The simplest piece of advice for Sensible Folk is to avoid cities entirely.




II. On Marketplaces. People often tell me - 'Harrington, my fleeces and turnips are worth more in a city market than at the local village fayre.' Fools. To them I say, your fleeces and turnips will be robbed long before you reach the market square, and you will have only a few lumps and bruises to take home.  
II. On Marketplaces. People often tell me - 'Harrington, my fleeces and turnips are worth more in a city market than at the local village fayre.' Fools. To them I say, your fleeces and turnips will be robbed long before you reach the market square, and you will have only a few lumps and bruises to take home.




III. On Taverns. All Sensible Folk enjoy draining a mug of locally produced ale in the company of their friends, but some of you may have heard tell of the extravagant taverns that populate the cities of the Sword Coast. If bawdy names like The Blushing Mermaid and The Wizard's Stave were not sufficient warning of their impropriety, let it be known that you will be robbed long before you finish your first tankard, and will have only a few lumps and bruises for company.  
III. On Taverns. All Sensible Folk enjoy draining a mug of locally produced ale in the company of their friends, but some of you may have heard tell of the extravagant taverns that populate the cities of the Sword Coast. If bawdy names like The Blushing Mermaid and The Wizard's Stave were not sufficient warning of their impropriety, let it be known that you will be robbed long before you finish your first tankard, and will have only a few lumps and bruises for company.




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| rarity = common <!-- Choose from: common, uncommon, rare, very rare, legendary, story -->
| rarity = common <!-- Choose from: common, uncommon, rare, very rare, legendary, story -->
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* On a bookshelf of the [[Arcane Tower]] in the [[Underdark]]. {{coords|-26|-292}}
* On a bookshelf in [[Arcane Tower]] {{coords|-26|-292}}
* Upper level of [[Facemaker's Boutique]] {{coords|-164|-44}}
}}
}}


== Trivia ==
== Trivia ==
* The author, Harrington Nethalin, might be related to Kennair Nethalin, an unseen character mentioned in the first Baldur's Gate game. There, the player meets Kennair's father Marl, a farmer who has a hate for adventurers since the thrill of adventure got Kennair killed.
* The author, Harrington Nethalin, might be related to Kennair Nethalin, an unseen character mentioned in the first Baldur's Gate game. In Baldur's Gate 1, the player meets Kennair's father Marl, a farmer who hates adventurers because the thrill of adventure led to Kennair's death.
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