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Stealth: Difference between revisions
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→Uses: Added explanation of how Stealth checks are rolled. Need verification on how Heavily Obscured works. Added use for maintaining Greater Invisibility,
(→Uses: Added explanation of how Stealth checks are rolled. Need verification on how Heavily Obscured works. Added use for maintaining Greater Invisibility,) |
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==Uses== | ==Uses== | ||
* Used to {{SAI|Hide}} out of sight of NPCs. | * Used to {{SAI|Hide}} out of sight of NPCs. | ||
** If a character who is Hiding enters a creature's line of sight cone and is {{Cond|Lightly Obscured}}, they will make a Stealth check every turn (approximately every 6 seconds when outside of combat or turn-based mode). The [[Difficulty Class|DC]] for this check varies based on the creature that the character is attempting to sneak past. | |||
** If a character who is Hiding enters a creature's line of sight cone and is {{Cond|Heavily Obscured}}, they will not need to make Stealth checks until they get close to that creature.{{Verify}} | |||
** If a character who is Hiding enters a creature's line of sight cone and is in a {{Cond|Clear Area}}, they will be spotted immediately, without making a Stealth check. | |||
** Characters who are Hiding and do not enter any creature's line of sight cone will never be spotted regardless of their Stealth skill, and will not make Stealth checks until entering a line of sight cone. | |||
* Used to maintain {{Cond|Greater Invisibility}} when performing an action while under its effect. The DC for this check begins at 15, then 17, then increases by 1 for each subsequent check. | |||
==Related Items== | ==Related Items== |