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Stealth: Difference between revisions

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39 bytes added ,  31 December 2023
Added a link to passive perception
(→‎Uses: Added explanation of how Stealth checks are rolled. Need verification on how Heavily Obscured works. Added use for maintaining Greater Invisibility,)
(Added a link to passive perception)
Line 29: Line 29:
==Uses==
==Uses==
* Used to {{SAI|Hide}} out of sight of NPCs.
* Used to {{SAI|Hide}} out of sight of NPCs.
** If a character who is Hiding enters a creature's line of sight cone and is {{Cond|Lightly Obscured}}, they will make a Stealth check every turn (approximately every 6 seconds when outside of combat or turn-based mode). The [[Difficulty Class|DC]] for this check varies based on the creature that the character is attempting to sneak past.
** If a character who is Hiding enters a creature's line of sight cone and is {{Cond|Lightly Obscured}}, they will make a Stealth check every turn (approximately every 6 seconds when outside of combat or turn-based mode). The [[Difficulty Class|DC]] for this check varies based on the creature that the character is attempting to sneak past. See [[Perception#Passive Perception]].
** If a character who is Hiding enters a creature's line of sight cone and is {{Cond|Heavily Obscured}}, they will not need to make Stealth checks until they get close to that creature.{{Verify}}
** If a character who is Hiding enters a creature's line of sight cone and is {{Cond|Heavily Obscured}}, they will not need to make Stealth checks until they get close to that creature.{{Verify}}
** If a character who is Hiding enters a creature's line of sight cone and is in a {{Cond|Clear Area}}, they will be spotted immediately, without making a Stealth check.
** If a character who is Hiding enters a creature's line of sight cone and is in a {{Cond|Clear Area}}, they will be spotted immediately, without making a Stealth check.
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