List of sources of movement speed: Difference between revisions

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(→‎Increasing your movement speed: Added more movement-increasing sources. Created a separate sub-section for item-based sources, since there was a significant number of them)
 
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'''Movement Speed''' is a [[Resource]] that determines how far you can move each turn. It can be affected by certain [[action]]s, [[Character Creation#Playable Races|Races]], [[class]] features, [[feats]], and [[spells]].
This is a '''list of sources of movement speed''' in ''Baldur's Gate 3''. [[Movement speed]] is a resource that determines the distance a creature can move on its turn. It can be affected by [[Races|racial]] or [[class]] features, [[feats]], or by using certain actions, spells or items.


Most races have a base movement speed of {{InfoBlob|9 m / 30 ft}}; [[Dwarf|Dwarves]], [[Halfling|Halflings]], and [[Gnome|Gnomes]] have a base movement speed of {{InfoBlob|7.5 m / 25 ft}}; [[Elf#Wood Elves|Wood Elves]] and [[Half-Elf#Wood Half-Elves|Wood Half-Elves]] have a base movement speed of {{InfoBlob|10.5 m / 35 ft}}.
Most races have a base movement speed of {{InfoBlob|9m / 30ft}}; [[Dwarf|dwarves]], [[Halfling|halflings]], and [[Gnome|gnomes]] have a base movement speed of {{InfoBlob|7.5m / 25ft}}; [[Elf#Wood elf|wood elves]] and [[Half-elf#Wood half-elves|wood half-elves]] have a base movement speed of {{InfoBlob|10.5m / 35ft}}


== Increasing your movement speed ==
== Increasing your movement speed ==
=== Temporary ===
=== Temporary ===
While in turn-based mode, using {{SAI|Dash}} {{action}} can double your movement speed. Several classes also have class features which function similarly to dash:
====Actions and spells====
;{{SAI|Dash}} {{InfoBlob|doubles movement}}
:Doubles a character's movement speed at the cost of an {{action}}.
;{{SAI|Longstrider}} {{InfoBlob|3 m / 10 ft}}
:A {{Ritual Spell}} spell which increases a creature's movement speed until the next [[long rest]].
;{{SAI|Haste}} {{InfoBlob|doubles movement}}
:A spell which doubles a creature's movement speed. Also grants a second action, which can be used to Dash a second time for even further mobility.
;{{SAI|Jump}} or {{cond|Flight|}}
:Slightly increase the distance a creature can move.


*{{class|Rogue}}s receive the class feature {{SAI|Cunning Action: Dash}} at Level 2, which can double their movement speed as a {{action|bonus}}.
====Companion features====
*{{class|Monk}}s receive the class feature {{SAI|Step of the Wind: Dash}} at level 2, which can double their movement at the cost of {{action|bonus}} + {{Resource|ki}}.
;[[Minthara]]
:;{{SAI|Soul Branding}} {{InfoBlob|5 m / 17 ft}}
::Companion feature which increases movement speed and grants adittional weapon damage as a {{action|bonus}}. This condition ends upon landing a successful weapon attack or after 3 turns.


Other methods:
====Class features and actions====
* {{Class|Gloom Stalker}}s receive the class feature {{SAI|Dread Ambusher}}, increasing movement speed by {{InfoBlob|3 m / 10 ft}} on the first turn of combat only.
;{{class|Rogue}}
* {{Class|Wildheart}}s who select the [[Wildheart#Bestial Heart|Bestial Heart]] {{SAI|Rage: Elk Heart|Elk Heart}} increase their movement speed by {{InfoBlob|4.5 m / 15 ft}} while [[Rage|Raging]].
:; {{SAI|Cunning Action: Dash}} {{InfoBlob|doubles movement}}
* {{Class|Wildheart}}s who select the [[Wildheart#Bestial Heart|Bestial Heart]] {{SAI|Rage: Wolf Heart|Wolf Heart}} and {{Class|Druid}}s who [[Wild Shape]] into a {{SAI|Wild Shape: Wolf|Wolf}} can use {{SAI|Inciting Howl}} and {{SAI|Inciting Howl (Wolf)}}, respectively, to increase the movement speed of nearby allies by {{InfoBlob|3 m / 10 ft}} for 1 turn.
:: Class feature gained at Level 2, which can double movement speed as a {{action|bonus}}.
* {{Class|Battle Master}}s can use {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} to increase an ally's Movement Speed by half for 1 turn.
;{{class|Monk}}
* The level 1 {{Icon|Ritual_Spell_Icon.png|24px}} [[Spells#Ritual_spells|ritual spell]] {{SAI|Longstrider}} increases a creature's movement speed by {{InfoBlob|3 m / 10 ft}} until the next [[Long Rest]].
:;{{SAI|Step of the Wind: Dash}} {{InfoBlob|doubles movement}}
* When under the {{Cond|Hastened}} condition, movement speed is doubled (see the condition page for sources of Haste). Affected creatures also have a second Action (which can be used to Dash a second time for even further mobility).
::Class feature gained at level 2, which can double movement at the cost of {{action|bonus}} + {{Resource|ki}}.
* Using {{SAI|Jump}}, or {{cond|Flight|flying}} can also give a slight increase in movement speed.
;{{Class|Gloom Stalker}}
:;{{SAI|Dread Ambusher}} {{InfoBlob|3 m / 10 ft}}
::Class feature which increases movement speed on the first turn of combat only.
;{{Class|Wildheart}} from certain [[Wildheart#Bestial Heart|Bestial Hearts]]
:;{{SAI|Rage: Elk Heart|Elk Hearts}} {{InfoBlob|4.5 m / 15 ft}}  
:: Increases movement speed while [[Rage|Raging]].
:;{{SAI|Rage: Wolf Heart|Wolf Hearts}} using {{SAI|Inciting Howl}} {{InfoBlob|3 m / 10 ft}}
::Increases the movement speed of nearby allies by for 1 turn.
;{{Class|Druid}}
:;{{SAI|Wild Shape: Wolf}} using {{SAI|Inciting Howl (Wolf)}} {{InfoBlob|3 m / 10 ft}}
::Increases the movement speed of nearby allies for 1 turn.
;{{Class|Battle Master}}
:;{{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} {{InfoBlob|plus half base speed}}
::Increases an ally's Movement Speed by half for 1 turn.


=== Item-based ===
=== Item-based ===
* Certain items can give the {{Cond|Momentum}} condition, which increases movement speed by {{InfoBlob|1.5 m / 5 ft}} per remaining stack (see the condition page for sources of Momentum).
;{{Cond|Momentum}} {{InfoBlob|1.5 m / 5 ft}}  
* {{SAI|Transmuter's Stone: Speed}} created by a {{Class|Transmutation}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.
:A condition granted by certain items, increases movement speed by 1.5m / 5ft per remaining stack. See the condition page for sources of Momentum.
* {{RarityItem|Elixir of Elven Elegance}} grants an additional {{InfoBlob|10 m / 33 ft}} movement speed when consumed. This effect lasts until the next Long Rest, but will be overridden if another [[Elixir]] is consumed.
;{{Cond|Hastened}} {{InfoBlob|doubles movement}}
* {{RarityItem|Nyrulna}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while equipped.
:A condition granted by certain items, which doubles movement speed, also giving a second action which can be used to Dash twice. See the condition page for sources of Haste.
* {{RarityItem|Crusher's Ring}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while equipped.
;{{SAI|Transmuter's Stone: Speed}} {{InfoBlob|3 m / 10 ft}}
* {{RarityItem|Featherlight Boots}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while its wearer has 50% Hit Points or less.
:Created by a {{Class|Transmutation}} increases movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.
* {{RarityItem|Martial Exertion Gloves}} grants the free action '''Martial Exertion''', doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per [[Short Rest]].
;{{RarityItem|Elixir of Elven Elegance}} {{InfoBlob|10 m / 33 ft}}
* {{RarityItem|Boots of Speed}} grants the bonus action '''Click Heels''', doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer.
:Grants an additional movement speed when consumed. This effect lasts until the next long rest, but will be overridden if another [[elixir]] is consumed.
;{{RarityItem|Nyrulna}} {{InfoBlob|3 m / 10 ft}}
:Grants additional movement speed while equipped.
;{{RarityItem|Crusher's Ring}} {{InfoBlob|3 m / 10 ft}}
:Grants additional movement speed while equipped.
;{{RarityItem|Featherlight Boots}} {{InfoBlob|3 m / 10 ft}}
:Grants additional movement speed while equipped its wearer has 50% Hit Points or less.
;{{RarityItem|Martial Exertion Gloves}} {{InfoBlob|doubles movement}}
:Grants the free action '''Martial Exertion''', doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per [[Short Rest]].
;{{RarityItem|Boots of Speed}} {{InfoBlob|doubles movement}}
:Grants the bonus action '''Click Heels''', doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer.


=== Permanent ===
=== Permanent ===
Some classes have class features which increase their base speed:
====Class features====
*{{class|Barbarian}}s receive the class feature {{SAI|Fast Movement}} at Level 5, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[Heavy Armour]].
;{{class|Barbarian}}
** {{class|Wildheart}}s can choose the [[Wildheart#Animal Aspect|Animal Aspect]] {{SAI|Aspect of the Beast (Elk)}} at level 6 or 10, which increases the movement speed of themselves and nearby allies by {{InfoBlob|1.5 m / 5 ft}}.
:;{{SAI|Fast Movement}} {{InfoBlob|3 m / 10 ft}}
*{{class|Monk}}s receive the class feature {{SAI|Unarmoured Movement}} at level 2, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[armour]] or using a [[shield]]. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}.
:Class feature received at Level 5, which increases their movement speed while not wearing [[Heavy Armour]].
* The '''Mobile''' [[Feats|feat]] permanently increases movement speed by {{InfoBlob|3 m / 10 ft}}.
;{{class|Wildheart}}
:;{{SAI|Aspect of the Beast (Elk)}} {{InfoBlob|1.5 m / 5 ft}}
:Can choose the Elk [[Wildheart#Animal Aspect|Animal Aspect]] at level 6 or 10, increasing movement speed of themselves and nearby allies.
;{{class|Monk}}
:;{{SAI|Unarmoured Movement}} {{InfoBlob|3 m / 10 ft}}
:Class feature received at level 2, which increases movement speed while not wearing [[armour]] or using a [[shield]]. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}.
 
====Other====
*Wood elves and wood half-elves have an increased base speed of {{InfoBlob|1.5 m / 5 ft}}.
*The {{SAI|Mobile}} feat permanently increases movement speed by {{InfoBlob|3 m / 10 ft}}.


== Reducing movement speed ==
== Reducing movement speed ==
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''See individual condition pages for infliction sources''.
''See individual condition pages for infliction sources''.


* Gnomes, Halflings, and Dwarves have their base movement speed reduced by {{InfoBlob|1.5 m / 5 ft}}
* {{cond|Stunned}} cannot move
* {{cond|Stunned}} cannot move
* {{cond|Restrained}} cannot move
* {{cond|Restrained}} cannot move
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