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Steel Watcher (creature): Difference between revisions

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| image = Steel Watcher.png
| image = Steel Watcher.png
}}
}}
{{CharacterInfo
{{Infobox creature
<!-- Interior -->
|title =
|name = Steel Watcher
|image = [[File:Steel Watcher.png|350px]]
|class =
|background=
|level = 11
|race = Steel Watcher
|type = Construct
|HP = 206; 267{{Tactician}}
|AC = 16
|speed =
|size = Large
|weight = 750kg / 1653lbs
|proficiency = 4
|initiative = 6
|exp = 510
|alt-name = Model
|alt-image = [[File:Steel Watcher Model.png|200px]]
|passive =
{{PAS|Agile Chassis}}{{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Failsafe Protocol}}{{PAS|Immutable Form}}{{PAS|Magic Resistance}}{{PAS|Opportunity Attack}}{{PAS|Perfect Sentry}}<!-- Exterior -->
|location = [[Rivington]] <br> [[Baldur's Gate]]
|faction =
|family =
|allies = [[Enver Gortash]]
|enemies =


<!-- Attributes -->
| name = Steel Watcher
|STR = 18
| full name = Steel Watcher
|DEX = 22
| faction = [[Gortash]]
|CON = 18
| image = Steel Watcher.png
|INT = 6
| race = Steel Watcher
|WIS = 10
| va = [https://www.imdb.com/name/nm1886367 Pieter Lawman]
|CHA = 10
| level = 11
|str save =
|dex save = yes
|con save = yes
|int save =
|wis save =
|cha save =


<!-- Resistances -->
| prof bonus = +4
|bludgeoning = resistant
| size = Large
|piercing = double
| type = [[Construct]]
|slashing = resistant
| hp = 206
|acid =
| t hp = 267
|cold =
| ac = 16
|fire = double
| movement m = 18
|force =
| weight kg = 750
|lightning = vulnerable
| hiddenlevel = 11
|necrotic =
| str = 18
|poison = immune
| dex = 22
|psychic = immune
| con = 18
|radiant =
| int = 6
|thunder =
| wis = 10
|magic =  
| cha = 10
| con save prof = yes
| dex save prof = yes
| resistances = bludgeoning resistant nm, piercing resistant nm, slashing resistant nm, poison immunity, psychic immunity, lightning vulnerability
| t resistances = bludgeoning resistant nm, piercing resistant full, slashing resistant nm, poison immunity, psychic immunity, fire resistant full
| passives = Agile Chassis, Darkvision, Failsafe Protocol, Immutable Form, Opportunity Attack, Magic Resistance, Perfect Sentry
}}
}}
{{Hatnote|''This page is for the Steel Watcher creature. For the race, see [[Steel Watcher|Steel Watcher]].''}}
{{Hatnote|''This page is for the Steel Watcher creature. For the race, see [[Steel Watcher|Steel Watcher]].''}}
{{Q|I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.|Steel Watcher}}
'''Steel Watchers''' are NPCs mainly found in the city of [[Baldur's Gate]].
'''Steel Watchers''' are NPCs mainly found in the city of [[Baldur's Gate]]. They were invented by [[Enver Gortash|Gortash]] in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.
{{Q|I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.|Steel Watcher|image=Steel Watcher.png}}
 
== Overview ==
Steel Watchers were invented by [[Enver Gortash|Gortash]] in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.
== Notable loot ==
== Notable loot ==
 
* {{MdRarityItem|Enriched Infernal Iron}}
* {{RarityItem|Enriched Infernal Iron}}
* {{MdRarityItem|Infernal Iron}}


== Related quests ==
== Related quests ==
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* [[Disable the Steel Watch]]
* [[Disable the Steel Watch]]


== Attacks and abilities ==
== Combat ==
Each Steel Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a {{RarityItem|Watcher Crossbow}}. The weapon does not drop when the Steel Watcher dies, but can be disarmed.  
Each Steel Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a {{RarityItem|Watcher Crossbow}}. The weapon does not drop when the Steel Watcher dies, but can be disarmed.  
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Watcher Greatsword}}
{{Feature box|Debilitating Shot|item=Watcher Crossbow}}
{{Feature box|Reprimand}}
{{Feature box|Self-Detonate}}


=== Immunities ===
Steel Watchers are immune to the following conditions:
Steel Watchers are immune to the following conditions:
*{{cond| Prone }}
*{{cond| Prone }}
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*{{cond| Poisoned }}
*{{cond| Poisoned }}


{{TooltipBox|  {{IconText | Target MainHandAttack.png | Main Hand Attack }} |image=Target MainHandAttack.png|w=100|
== Notes ==
Despite being a melee attack, this attack has a significant range. The Steel Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]].
* Defeating a Steel Watcher inflicts the party with {{cond|Pursuit Protocol}} for 20 turns.
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}}
{{Action}}<br>
{{Attack Roll}}<br>
{{Range|m=3|ft=10}}<br>
{{SmIconLink | size = 25 | Prone Condition Icon.webp | Prone }} {{Duration|1}}<br>
{{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}}
{{DamageInfo | 3d12+4 | type = Slashing}}
}}
 
{{TooltipBox|  {{IconText | Projectile MainHandAttack.png | Debilitating Shot}} |image=Projectile MainHandAttack.png|w=100|
A ranged attack used by a Steel Watcher wielding a crossbow.
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}}
{{Action}}<br>
{{Attack Roll}}<br>
{{Range|m=18|ft=60}}<br>
{{SmIconLink | size = 25 | Pin Down Icon.png | Pinned (Condition) | Pin Down }} {{Duration|1}}
{{DamageInfo|3d10+6|type=Piercing}}
}}
 
{{TooltipBox|  {{IconText | Generic Control.webp | Reprimand}} |image=Generic Control.webp|w=100|
A melee unarmed attack used by a Steel Watcher that has been disarmed.
{{Description | A pacifying strike that knocks the target Prone.}}
{{Action}}<br>
{{Saving Throw|STR|dc=17}}<br>
{{Range|m=3|ft=10}}<br>
{{SmIconLink | size = 25 | Prone Condition Icon.png | Prone (Condition) | Prone }} {{Duration|1}}
{{DamageInfo|3d8+5|type=Bludgeoning}}
}}
 
{{TooltipBox| {{SAI| Self-Detonate}} |image=PassiveFeature Failsafe Protocol.png|w=100|
Characters close to the Steel Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}}
{{SavingThrow|DEX}}<br>
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }}
* NOTE: this is the in-game tooltip, but testing shows this is wrong. Both fire resistance and immunity apply normally to the fire damage of the detonation. (see discussion page)
}}


== See also ==
== See also ==
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<gallery heights="200px" widths="200" mode="packed">
<gallery heights="200px" widths="200" mode="packed">
Steel Watcher Ranged.png|Ranged Steel Watcher
Steel Watcher Ranged.png|Ranged Steel Watcher
Steel Watcher Model.png|Ingame model.
</gallery>
</gallery>


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