Mental Fatigue (Condition): Difference between revisions

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* When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes {{DamageText|1d4|Psychic}} damage and is no longer mentally fatigued.
* When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes {{DamageText|1d4|Psychic}} damage and is no longer mentally fatigued.
*'''Mental Fatigue''' has a maximum {{duration|7}}.
*'''Mental Fatigue''' has a maximum {{duration|7}}.
|notes=
| stack id =MAG_PSYCHIC_MENTAL_FATIGUE
| properties =MultiplyEffectsByDuration
| stack type =additive
| notes =
}}
}}
==Items that apply Mental Fatigue==
*{{MdRarityItem|Ring of Mental Inhibition}}: When a foe fails a {{SavingThrow}} against the wearer's spell or action, they are inflicted with 2 turns of {{Cond|Mental Fatigue}}. [Does not seem to apply to weapon passive effects, weapon coatings, or cloud or wall spells]
*{{MdRarityItem|Braindrain Gloves}}: When the wearer deals {{DamageType|Psychic}} damage, inflict 2 turns of {{Cond|Mental Fatigue}}.

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